kigmatzomat
Legend
Mercule said:Now, my question is this: Could I really integrate ToB into my game and still keep that vaguely European feel? If so, it's a solid sale. If the move version of my campaign would start to involve wire-work, then I'd rather not go there.
If you eliminate the Sword Sage (the only one with Supernatural powers) it will be fine.
The Crusader is a combat-focused paladin-variant. Many of their abilities are based on being part of a group as they give bonuses to allies rather than to the Crusader. (e.g. Iron Heart Glare, Lead the Attack, Lead the Charge, etc) They have several maneuvers that encourage opponents to attack them over anyone else, such as the one that evokes an AoO if they don't attack the Crusader.
The Warblade is not required to be as group oriented as a Crusader but can be. Warblades are everything from the Black Knight, fighting alone and shattering trees with a single sword blow, to field marshalls shouting commands and leading groups of men in mass charges.
I've read the book, done some more number crunching and changed my mind on the ToB. I personally would not recommend the ToB to be used in a game with PC Fighters as Fighters pretty much get dissed by ToB classes at all levels. I'd say Paladins might be in the same boat but a few cheap Pearls of Power keep their spells available most of the day.
However, the ToB rules are a hoot to play and can encourage teamwork (especially from Crusaders and White Raven-focused Warblades). There's nothing overtly asian at all unless you begin projecting it on the material.