So this is a rant against the design of 4th edition. This is probably my personal problem. So if you hate flight and thinking in 3 dimensions is a pain in the but for you then you should probably not waste your time reading the rest of this.
First off I really like what I see of 4th for the most part. Powers are awesome, fun to play, and reasonably well balanced. Except for one glaring area (though I will probably find more as time passes).
Flight.
The designers clearly hate flight. The best wizard and warlock fly powers are dailies that last only until the end of the encounter or 5 minutes.
This sucks.
It really really really sucks.
Problems with flight:
Benefits of flight:
Why is flying so game breaking? The only reason I can think of is the "But but I paid lots and lots of feats to be super acrobat ninja of doom!"
My response is not very nice, but is how I feel.
To damn bad! Get over it.
Magic trumps skill in D&D and every other fantasy... anything! Magic versus physics? Magic wins. Magic versus chemistry? Magic again. Magic versus logic? You guess it. That would be... um... why it is magic?
The designers need to just let flight happen. Now I have to go in and tinker (which admittedly can be fun) and make some feats so that teiflings and dragonborn can fly. That means I will have to keep tinkering as new books come out. Which is a pain. I pay them to do this for me.
Why oh why could they not have just left well enough alone and let people fly at high level? They left the friggin stupid weapon size rules and wasted space on feats for gods maybe six people will ever play.
Ok my rant is over. If you want to discuss things or chime in with support or vitriol you know what to do.
First off I really like what I see of 4th for the most part. Powers are awesome, fun to play, and reasonably well balanced. Except for one glaring area (though I will probably find more as time passes).
Flight.
The designers clearly hate flight. The best wizard and warlock fly powers are dailies that last only until the end of the encounter or 5 minutes.
This sucks.
It really really really sucks.
Problems with flight:
- It is hard for most people to really think in three dimensions. As humans we only need the two + time for the most part.
- The third dimension is really hard to model on a battle map.
- It invalidates certain skills. Why balance on a ledge when you can just fly over it?
Benefits of flight:
- It is part of the genere of almost every fantasy setting ever made. Flying ships. Flying monsters. Basically flying ninja animae dudes.
- Flying is fun.
- They promised that Dragonborn could get a feat to fly. They lied.
- Ok that last one isn't really a benefit but is part of the dragons get to fly and dragons = fun. No fly mean no real dragon mean no fun!
- Flying is completely awesome sause
Why is flying so game breaking? The only reason I can think of is the "But but I paid lots and lots of feats to be super acrobat ninja of doom!"
My response is not very nice, but is how I feel.
To damn bad! Get over it.
Magic trumps skill in D&D and every other fantasy... anything! Magic versus physics? Magic wins. Magic versus chemistry? Magic again. Magic versus logic? You guess it. That would be... um... why it is magic?
The designers need to just let flight happen. Now I have to go in and tinker (which admittedly can be fun) and make some feats so that teiflings and dragonborn can fly. That means I will have to keep tinkering as new books come out. Which is a pain. I pay them to do this for me.
Why oh why could they not have just left well enough alone and let people fly at high level? They left the friggin stupid weapon size rules and wasted space on feats for gods maybe six people will ever play.
Ok my rant is over. If you want to discuss things or chime in with support or vitriol you know what to do.