MindWanderer
First Post
Wasn't there also a cleric paragon path that gives you wings? Or are they temporary wings that go away after 5 minutes?
Aaron L said:I never realized being able to fly was so game-breaking. In fact, I specifically remember it being stated in the 1E DMG that anyone who was flying was essentially making a giant, blatant target of themselves, and should probably be attacked first by any enemy with any sort of intelligence, as a matter of common sense (IE if he can fly he must be powerful, so kill him first.)
It's almost painful to see such a BASIC element of fantasy (the ability to fly is pretty much one of humanity's VERY FIRST FANTASIES!) being neutered so badly in the name of some supposed, ill-considered game balance which could have been handled in a much better and less heavy-handed manner.
I would MUCH rather the game err on the side of fun and basic genre emulation than some ephemeral idea of game balance.
I'd better stop posting tonight, because for some reason everything I've been reading about 4E tonight has been making me more and more upset, and I was so looking forward to 4E even just earlier today. Maybe it's because the books are actually out in some people's hands by now and people have a more solid idea about it and the big flaws are coming out and the happy shine of mystery and optimism is wearing off, but I really hope that isn't the case.
Aservan said:Magic trumps skill in D&D and every other fantasy... anything! Magic versus physics? Magic wins. Magic versus chemistry? Magic again. Magic versus logic? You guess it. That would be... um... why it is magic?
CleverNickName said:That's strange...I've played 3.x for almost a decade now, and I have never had any problems with flight. And I could have sworn that the adventure I ran that one time, where the party explored a cloud castle on winged mounts, was a lot of fun.
I must not be doing it right.
Seriously though, any aspect of a game can be "broken" if you want it to be. Flight is no exception...it all depends on how you handle it through the story.
This is why I sing the praises of the creators of fourth edition. They replaced D&D magic with a magic system that is fast, easily adjudicated, and balanced.HeavenShallBurn said:4e magic isn't D&D magic. It may be fast, easily adjudicated, and balanced, but it belongs in another game. And bears no resemblance to the way D&D magic has worked for ooh, about 30 years.
I don't mind a game that changes as you climb the XP ladder. I do mind a game that makes certain characters become increasingly irrelevant as you climb the XP ladder.HeavenShallBurn said:Honestly, they were trying so hard to preserve the "sweet spot" that they created a game that feels the same from bottom to top. A large part of the whole point of going up through the levels in D&D was that as levels progressed you moved into entirely different paradigms. Instead now you've got bigger numbers, but none of the great legacy stuff from prior editions that made the game change as you climbed the XP ladder.
Tuft said:I had a discussion about 4E with some friends the other night, and one of them somewhat disparagingly refered to what I wanted as "feelgood magic".
And perhaps that is what I want. Sometimes you don't just want utilitarianism. Sometimes, when you need it, you just want a little feelgood magic in your game, because, well, it makes you feel good.
People have been complaining about it for about 30 years.HeavenShallBurn said:I think now some more people are seeing why I don't like 4e. 4e magic isn't D&D magic. It may be fast, easily adjudicated, and balanced, but it belongs in another game. And bears no resemblance to the way D&D magic has worked for ooh, about 30 years.
Honestly, as a guy who plays lots of Fighters and Rogues, the way D&D has "felt different" for me is that at low levels I get to own things with my sword, and I continue owning things, until about level 8, when I start having trouble owning things with my sword and start dying a lot. If I get to be awesome at first level, and I retain that awesomeness all the way to 30th, it's just awesome with higher damage values and some new effects, I'm okay with this. It's better than being awesome at first level and slowly petering off until at some point the rest of the party just "forgets" to revive you. If the price of this is that my friend, mister wizard, gets to be awesome at first level, too, and remain so through all levels without becoming godlike, I'm okay with that, too. Just because you do not get the ability to create a tiny pocket dimension and populate it with Hayden Panettiere clones who's only desire is to serve you doesn't not mean that the game has "stayed the same" through all levels.Honestly, they were trying so hard to preserve the "sweet spot" that they created a game that feels the same from bottom to top. A large part of the whole point of going up through the levels in D&D was that as levels progressed you moved into entirely different paradigms. Instead now you've got bigger numbers, but none of the great legacy stuff from prior editions that made the game change as you climbed the XP ladder.