My herbalism products

Sanackranib said:
for the dry powder it looked like you left the word drink off the end of the discription

The other stuff looks good. I think that the healing salve should be 10 gp or less and should heal 4hp. this should be pleanty for most commoners. you also might want to add in a minor salve that heals 1-2 hp for 1/2 the cost. 1 thing we did in our game using herbal remedies is have them take up lots of space we used 1 gallon mason jars that had 2 doses per jar. that tends to keep the PC's from stocking up on them :D

the Burn Salve I would leave unchanged for its healing potential but it too should come in big jars.

Have you come up with an NPC Healer PrC for your game? I have considered doing so for mine but havn't had the time to devote to do it yet.

The dry powder has drink listed on my sheet, perhaps the word drink was truncated on your print out (or if not printed out, perhaps you have an older copy)?

I lowered the costs, but too low and it will be a must to carry. Large jars helps (and I like the idea), but it will not stop PC's from having too many on them if they have a ____of holding. As for using a larger size, I think that would be a great way to give it a feel different from potions.
Alchemy lists the weight of products, but I didn't list anything for herbalism. Hmmm :eek:

I toyed with exp dates on herbal items, but decided it added too much of a pain for the game (my character sheets take 6 ranks in chaos theory to find any relevant piece of info on them).

I lowered the burn healing salve to 35 gp, to and altered the text a little
"Increases the rate HP are recovered (by 20%) from fire & acid, for 1 days rest. Stacks with other types of healing" otherwise you wouldnt use this if healer's broth was an option.

An earlier thought you mentioned found purchase in my head - how do those poor peasants get help? I thought a good method would be to allow the creation of healing concoction that is only good for 1-4 hours before it loses its qualities, made at 1/4 the normal cost to make the concoction. If you use the 1/5 production cost, the peasants can get those healing poulstices with a production cost of 1/20 the listed price. Even if you use the 1/4 production cost, it changes to 1/16 for the cocoction used immediatly after. I would not allow this for other products, and it would fill a mason jar on its own.

NPC healer class? I just use the expert class with herbalism and healing maxed out (also, perhaps, knowledge - anatomy (humanoid), perhaps alternating with levels in adept (will never be a powerful person, but access to some healing spells and well skilled at first aid).
 

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Beholder Bob said:
I lowered the costs, but too low and it will be a must to carry. Large jars helps (and I like the idea), but it will not stop PC's from having too many on them if they have a ____of holding.

I disagree from expirence. I once put 250 mason jars in a large treasure trove. the party had to make 3 trips to get everything because a lot of the coins were silver and copper. even with a portable hole. also remember these jars are glass and weigh about 5-10 lbs. each when full so its not the kind of thing that the PC's will want to be burdoned carrying. they will fill walls at home but wont carry all that meny with them. the burn salve is woth taking if you use the following logic:
fire&acid cant be regened and must heal naturally. thus burn salve speeds up that process when magic short of a full heal will not. we also added in heal burns spells that were 1 level higher and worked like a cure spell 1 level lower for fire/acid damage only. since these couldn't be swapped out like healing spells, the cleric never seemed to have enough when they were needed so most of the pc's carried a burn salve or 2. even with the glass low save and extra weight.
 

Sanackranib said:
I disagree from expirence. I once put 250 mason jars in a large treasure trove. the party had to make 3 trips to get everything because a lot of the coins were silver and copper. even with a portable hole. also remember these jars are glass and weigh about 5-10 lbs. each when full.....

True, but I was just thinking of an even dozen or 2, rather then anything in that quantity. Out of curiosity, what was in those mason jars? I ask because as treasure, the group I run found 100 bottles of strong dwarven liquor - a valuable but difficult to move treasure. Luckily, a party member was alchoholic, so the final # of bottles moved was lighter....hehe

Back to the earlier point - 5-10 lb each? I thought perhaps 2-3 pounds, but I suppose it matters on the jar size. I envisioned 9" tall, 3" diameter jars made of opaque ceramic rather then glass, sealed with wax.

:cool:
 




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