Undrave
Legend
Alright, that sounds like a plan. I thought it would be more flavourful to pick some kind of specialty, the same way a Rogue can pick expertise skills. It says something about your character ya know? But I can totally get behind the benefit of simplifying it that way.Instructor: I think this is needlessly complicated, as you already mentioned guidance can do a lot of this already. I would do something simple like "When using the help action for a skill or tool you are proficient with, the person adds +1d4 to the check". And then at 6th level bump it to a 1d6. Nice and clean.
I actually considered trimming the wording down, but then I wanted the option of adding shouts that don't work the same way down the line. For exemple, the White Raven Tactician's 'DEFENSIVE FORMATION!' shout targets 2 creatures instead of 1. I decided to repeat myself for the sake of customizability in the future.Shouts: I think the mechanics here look solid, we can just trim the wording a bit. Instead of repeating "choose 1 creature within 30 feet" for each shout, mention that before the choices. Something like "Once per turn, when you take the attack action, you can forego one of your attacks and choose a creature with 30 feet. The target gains one of the following benefits...."
Again I wanted the option to add uses to this feature so I isolated the uses under their own sub-feature names. And since I'm granting extra reactions to Battlefield Reflexes, I don't need to specify that special reaction abilities can use those extra reactions or not, I can just fold them into Battlefield Reflexes you know? A lot of the wording was designed for future modularity, essentially. In this case though, I think I just end up with only 2 subclasses adding new powers to Battlefield Reflexes.Battlefield Reflexes: I like the tightening of this mechanic from the pool before. I do feel like the language here is still a bit clunky with the distances and positions and such, and I think the two options are trying to pointlessly differentiate themselves with the targeting. Instead of two options, I think they can be written as one mechanic, and we can clean up the language. Something like:
"When an ally within 30 feet makes an attack against a target you can see, you can use your reaction to grant the attack advantage, or a damage bonus equal to twice your proficiency modifier"
Do you think the bonus damage is a decent scaling?
Thing is, one of the big issues with martial types is that they lack versatility, and that they don't gain any breadth of ability at later level. I wanted my Warlord to have SOME other things to do beside MOAR Damage, especially as they grew in levels, and I needed it to have some kind of synergy with casters (I can't create a support character that only works properly with like... 5 classes, right?). You can understand why I went with adding new abilities right?Improved Reflexes: The new abilities feel tacked on to me (and feels like a bit of a paladin overlap), and I'm not sure why its needed. You have just DOUBLED the power of your core ability.... literally nothing else is needed here....its great and solid all on its own.
Master's Reflexes: Same as improved reflexes, this is already a solid boost, and I don't think the new abilities are really needed.
Alright, that's something I can edit in later! Thanks! My biggest issue is that it kinda step on the toes of Analytical Presence.Legendary Presence: Cool ability, and it doesn't need a person cap. Its a simple "All enemies that start within 60 feet of you have disadvantage on dexterity (initiative) checks. Its 18th level, so its perfectly fine that it works on a lot of creatures... its simple yet solid and powerful.
Yeah, I'm kinda keeping it so the Ardent Soul has a solid source of Temp HP to make use of its ability. And I'm not super in love with Perceptive Presence either. I still like the IDEA that you can commit to one of the three mental abilities before you get your subclass, as a sort of preview... I'm considering scrapping all three and just have the feature be basically Analytical Presence and just give out initiative bonuses, maybe just having you pick which of the three mental stat to base it on. I'd just have to rework the Ardent Soul a little more.Warlord Prescence: I still think the temp hp is just flat out better than every other option here.