For my ebberon campaign i am considering the following house rules
please critique
1. Dwarves remain as the were in 3.0
2. modified half orcs, half elves and kobolds
3. you get to choose a number of skill groups (see later posts).
4. All your stats start out at 8 and you get 32 point to add to them (not point buy)
5. you can buy an additional 10 point for +1 ecl
6.you can use the expert as a base class from
here
7. i am using the ultimate fighter and ultimate sorceror, from these boards.ultimat fighter
8. lots of new feats
9. anything from complete warrior, except frenzied berserker
10. you can take leadership multiple times but can only bring 1 cohort on each adventure
the rest of these are from unearthed arcana
11.Reducing level adjustment
12.racial paragon class
13. the bardic sage, divine bard, savage bard, cloistered cleric, druidic avenger, thug, monk fighting styles, paladin variants, planar/urban ranger, wilderness rouge, battle sorceror, specialist wizards.
14. complex skill checks
15. spelltouched feats
16.summon monster variants
17.legendary weapons
18. incantations
19.contacts
please critique
1. Dwarves remain as the were in 3.0
2. modified half orcs, half elves and kobolds
3. you get to choose a number of skill groups (see later posts).
4. All your stats start out at 8 and you get 32 point to add to them (not point buy)
5. you can buy an additional 10 point for +1 ecl
6.you can use the expert as a base class from
here
7. i am using the ultimate fighter and ultimate sorceror, from these boards.ultimat fighter
8. lots of new feats
9. anything from complete warrior, except frenzied berserker
10. you can take leadership multiple times but can only bring 1 cohort on each adventure
the rest of these are from unearthed arcana
11.Reducing level adjustment
12.racial paragon class
13. the bardic sage, divine bard, savage bard, cloistered cleric, druidic avenger, thug, monk fighting styles, paladin variants, planar/urban ranger, wilderness rouge, battle sorceror, specialist wizards.
14. complex skill checks
15. spelltouched feats
16.summon monster variants
17.legendary weapons
18. incantations
19.contacts
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