D&D 5E (2014) My Journey to 5th Edition


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You actually lost me here. It doesn't appear to be a module number. What does this mean?
E6 is a rules module that's had a fair amount of support here and on some other online sites. Basically, it's stopping progression at 6th level, and then giving out new feats every 5000 XP.
 

You actually lost me here. It doesn't appear to be a module number. What does this mean?

I won't get this exactly right, but E6 is a variant of 3.5 where character level is capped at 6. I think you get feats as you build experience after that, but for all intents and purposes, 6th level is a capstone.
 



my journey to 5e:
1e, 2e

a 15 year hiatus (didnt really play 3e)

4e which I played for 6 months through the local Encounters program (and to be frank, 4e was not D&D, it was NOT for me)

5e with the starter box set demo game at San Diego Comic Con last year.


Now Im running 5e in a home campaign, starting to DM for AL at my FLGS, and joining some good friends for a PF game 1x per month (which I hear is more like 3.5e)

So now Im back to D&D with a renewed love of the first rpg game I ever played :-)
 
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My journey to 5e began with the a borrowed copy of the OSR. I then purchased (or, rather, my mom did) the Basic Set, followed by the Expert Set.
This very quickly lead to 1st Edition which we played a ton of as well as branching out into other TSR games such as Gamma World, Top Secret, Twilight 2000, and non-TSR games like Stormbringer, Mechwarrior, etc.

Next came 2nd edition, and much fun was had. I was in the military by this time and it was difficult to keep a group intact but we gave it our best shot and played as much as we could.
I also got into CoC but didn't play much as it was even harder to get a group together when most of the people I approached had never heard of Cthulhu.

I was no longer in the military when 3rd edition came around and I first heard about it via Eric's old site. I remember counting the days until release. It was a big change from prior editions but with the community that Eric had built (it's good to see so many familiar people here!) the transition was relatively painless. I liked this edition quiet a bit and really enjoyed how former fodder like kobolds (Yay Meepo!) could become a threat.
I didn't pick up much of the 3.5 material as the sheer volume of products available was overwhelming.

Then came 4th edition. My purchase began and ended with the basic/begginer/starter box. This was not D&D to me.
I thought I'd never play my beloved game again unless I went back to an earlier edition and even with that plan in mind it was frustrating to find anyone in my area that wasn't consumed by the edition wars mentality.

Finally, fifth edition, or what would become fifth edition. I heard some one speak of "D&D Next" on a forum some where and began looking into it. Everything I found was positive and it sounded like the old school game I grew up with but with some good changes thrown in. I eagerly awaited the launch of 5e and have been hooked once more.
 

Started with AD&D (1E) in the late 80s by reading the books, but didn't actually start playing until 1990. My brother's DM wouldn't let me play (he felt I was too young at 14), but changed his mind when I started making my own RPG based on what I had read of the books and CRPGs I had played. Instantly fell in love with it, and after a year, I started pestering my DM to teach me to DM. This turned out to be a good thing, because a year and a half later, he left the area, and I took over the campaign.

When 2E came available in our area, I and the group resisted it. We had all the 1E books (a gift from the previous DM), and felt that switching to a new edition was dumb. We continued with 1E for about another year, then I decided to pick up the 2E PHB. I found quite a bit of it was good, so I decided to mix and match 1E & 2E (which I found out later was VERY common). Eventually, most of the 1E stuff got phased out. Really hated late 2E though, because the DM option books were BAD and all the rules issues caused several groups I was in to fall apart.

Loved 3E when it first came out. Started to notice some problem by the time 3.5 was released, and was already upset about the half-edition change requiring new (more expensive) books, when most of the changes could have fit into a pamphlet (which someone eventually did). I never bought any books for 3.5, but at that point I was a player again, having met the best DM I know, so it didn't matter quite that much. By the end of 3.5, I again hated the system, because there were too many things I found fundamentally flawed with the system. Even Pathfinder's fixes (which were good), didn't change those fundamental flaws.

I jumped into 4E with eyes wide shut. I wanted to believe. I held on hope long after I should have known better. While it didn't have the fundamental flaws of 3E, it had it's own (more subtle) fundamental flaws that were ruining my fun. My favorite DM left the hobby over it, and I just couldn't bring myself to DM it. I continued to play mostly because that was the edition of choice for my current group, and I didn't want to stop RPing.

The announcement of the 5E playtest was heaven sent for me. Not only would there be a new edition, but I could help steer it towards the type of gaming *I* wanted. I worked heavily during the playtest, running Encounters, one-shots, and most importantly filling out the surveys (which often took 4+ hours). There were some aspects of the Playtest I was sad to see not make the final version, and others I felt needed to DIAF that made it in, but the basic framework of 5E is perfect. It can be tweaked and adapted, molded to become the perfect RPG vehicle for my game.

Of course, I always remember my optimism with 3E and 4E, and wonder if I'm once again filling myself up with false hope. Maybe by the end, I'll hate 5E and be ready for 6E, but I hope that's not for a long, long time.
 

My journey started in 1982 with the Moldvay basic game. After a few months with that and the Cook Expert set it was on to AD&D (who wants to play basic when you can play Advanced -- or so my teenaged self thought).

After graduating from high school in 1988 and joining the army I quickly stopped playing. A mini-campaign over the 1988 Christmas break was the end of that era for me. I tried to get a game going (using the newly released 2e rules) in 1989 but it never got off the ground.

During the 90s I would occasionally go to a game or book store and check out the latest D&D releases and even picked up a couple things (I was fascinated by Spelljammer) but still did not play. I eventually stopped paying attention to new releases.

Then in 2000 I heard about a new edition being released. I picked up the 3e player's handbook and thought it looked great. Loved the d20 system with things like ascending AC and a fully fleshed out skill system. But since during that time I was working on my career, starting graduate school, and starting to have kids I never thought about gaming.

Fast forward to 2007. Graduate school was over and I had three kids with my oldest around 5-6 and getting interested in games so I started looking at D&D again. Not playing yet, but picking up classic D&D pdfs from Paizo, reassembling my physical book collection, and listening to the D&D podcast with Mearls & Noonan.

Then I heard about the release of 4e and thought it was a good time to start playing again. So I played a lot of 4e over the last 7 years or so with a little BX, AD&D, and Next mixed in.

The last 6-9 months has strictly been 5e (when I have a chance to play). I love 5e while still loving 4e and BX as well. The basic 5e game is an updated BX for me with the full game an updated AD&D.
 

My journey.

BECMI: My first exposure was via the Black Box Basic Game/Rules Cyclopedia method. Even through I was young (and pretty much floundered about mixing in AD&D and stuff along the route as I went) I have fond memories for BECMI, Mystara, and Thunder Rift.

AD&D 2e: My real first gaming of any length or width came in AD&D. Ran this for nearly 7 years until 3e was out. Fell in love with Ravenloft and Planescape, dabbled with Greyhawk and Realms. Played (or ran) lots of the classic 1e modules as well.

3e: We actually didn't switch to 3.0; most of my group was heavily invested in 2e and played that during most of 3e's run. We did some off-shoots, the longest being a Return to Temple of Elemental Evil campaign.

3.5: We really didn't start playing D&D 3e until 3.5 came out. By then, 2e was threadbare and most people were looking at new options with interest. We played a number of good 3e games, including my favorite: a long-running Eberron game. By the end of 3.5 though, options and math bloat had started to bother me, and the list of houserules needed to keep it running was reaching 2e era levels.

4e: Initially, I was excited. Bought the books on day one, and evangelized to my fellow players heavily. It was going to fix all the problems that had arisen in 3.5. We were wrong. It felt like a different game, wearing D&D's clothing. Too many new rules (ADEU, healing surges, milestones), too many new concepts (warlords, dragonborn, funky monsters), too many things that looked like D&D but didn't match what was expected (rogues forced to use crossbows, eladrin replacing high-elves with blink elves, needing a healing surge to drink a potion of healing). Top it off with sloggy math, uninspiring powers that read like M:TG cards, and after a solid year to trying, we gave up.

Pathfinder: Currently, this is where I am at. We've played PF since 2009, and its been D&D enough to work. However, it brought back all the things I wanted 4e to fix about about 3.5, and layered them with even more micro-options and power-creep. Its been fun, but getting to high level has been a mathematical slog of stacking buffs, powers and items, and overpowered options (gunslingers and summoners for example) really breaking the system. If I were to run PF again, I'd take a nod from PFS and due a "Core Rules Only" game.

5e: I'm currently awaiting our current PF game to wrap to try this. My group is hesitantly excited: they were burned by 4e and still hold a grudge against WotC for it. One is content to keep trucking in PF, one would rather go back to 2e(!), and one is gung-ho 5e. (The others don't care). It will be June before we get to try it, so lets hope all goes well.
 

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