I've made my first character for my 4th Edition campaign , and I want to get some opinions on it before we actually begin playing. Here's what I have- I want your thoughts.
Note my rather high ability scores- For my campaign, I decided use a modified point buy-esque system (Yes, I am also the DM.). All scores starting at 8, and I have 34 points to allocate at whim, then apply racial mods. 1 point is one extra point in a score.
Riala Diagmar
Race: Tiefling
Class: Warlord
Size:Medium
Languages:Common, haven't decided other
Deity: No idea yet
Vision:Normal
Gender: Female
Level: 1
Ability Scores [Mod]
Str:18 [+4]
Dex:13 [+1]
Con:12 [+1]
Int:17 (15+2 racial) [+3]
Wis:10 [+0]
Cha:16 (14+2 racial) [+3]
Combat Statistics:
HP:24 (12+Con score)
Healing Surge Value:6 (1/4 of 24)
Healing Surges:8 (7+Con mod)
Initiative:+3 (+1 Dex, +2 Combat Leader feature)
AC:18 (10+6 (chainmail)+2(Heavy Shield)
Fort:15 (10+4 Str mod +1 class)
Ref:15 (10+3 Int mod +2 heavy shield)
Will:14 (10+3 Cha mod +1 class)
Passive Insight:10 (no mods)
Passive Perception:10 (no mods)
Speed: 5 (6-1 from armor
Check Penalty: -3 (-1 armor, -2 shield)
Powers
At-Will
Basic Attack: +7 vs AC with longsword (+4 Str mod +3 proficiency), 1d8+4.
Commander's Strike
Wolf Pack Tactics
Encounter
Warlord's Favor
Inspiring Word*
Infernal Wrath+
Daily
Lead the Attack
*Warlord class feature.
+Tiefling racial power.
Feat:Shield Proficiency (Heavy)
Clas Features:
Combat Leader:+ 2 to party initiative if witihin 10 squares
Commanding Prescence Choice: Tactical Presence (When an ally spends action point to make another attack, the gain a bonus on the attack roll equal to 1/2 my Int mod)
Skills (italics indicated trained skills)
Acrobatics: -2 (+1 Dex -3 check)
Arcana: +3 (+3 Int mod)
Athletics:+6 (+4 Str mod +5 trained -3 check)
Bluff: +5 (+3 Cha mod +2 racial)
Diplomacy: +3 (+3 Cha mod)
Dungeoneering: +0 (No mods)
Endurance: +3 (+1 Con mod +5 trained -3 check)
Heal: +0 (No mods)
History:+8 (+3 Int mod +5 trained)
Insight: +0 (No mods)
Intimidate:+8 (+3 Cha mod +5 trained)
Nature: +0 (No mods)
Perception: +0 (No mods)
Religion:+3 (+3 Int mod)
Stealth:+0 (+1 Dex mod + 2 racial -3 check)
Streetwise:+3 (+3 Cha mod)
Thievery: -2 (+1 Dex -3 check)
Combat equipment:
Longsword (1d8, +3 proficiency bonus)
Chainmail (+6 AC bonus -1 speed, -1 check penalty)
Heavy shield (+2 AC/Ref bonus, -2 check penalty)
I plan on taking Armor Specialization (Chainmail), Shield Specialization (Heavy), and Heavy Blade Mastery further along the road.
I need thoughts to improve this thing before I play, mainly in the areas of my ability scores and trained skills- what do you htink of my choices? If they are suboptimal, what should I replace them with? Let me know. I don't have any idea for a paragon path, but I am choosing Demigod for epic destiny. Any recommendations? Put them here.
Thanks for you time- I appreciate every moment of it.
Note my rather high ability scores- For my campaign, I decided use a modified point buy-esque system (Yes, I am also the DM.). All scores starting at 8, and I have 34 points to allocate at whim, then apply racial mods. 1 point is one extra point in a score.
Riala Diagmar
Race: Tiefling
Class: Warlord
Size:Medium
Languages:Common, haven't decided other
Deity: No idea yet
Vision:Normal
Gender: Female
Level: 1
Ability Scores [Mod]
Str:18 [+4]
Dex:13 [+1]
Con:12 [+1]
Int:17 (15+2 racial) [+3]
Wis:10 [+0]
Cha:16 (14+2 racial) [+3]
Combat Statistics:
HP:24 (12+Con score)
Healing Surge Value:6 (1/4 of 24)
Healing Surges:8 (7+Con mod)
Initiative:+3 (+1 Dex, +2 Combat Leader feature)
AC:18 (10+6 (chainmail)+2(Heavy Shield)
Fort:15 (10+4 Str mod +1 class)
Ref:15 (10+3 Int mod +2 heavy shield)
Will:14 (10+3 Cha mod +1 class)
Passive Insight:10 (no mods)
Passive Perception:10 (no mods)
Speed: 5 (6-1 from armor
Check Penalty: -3 (-1 armor, -2 shield)
Powers
At-Will
Basic Attack: +7 vs AC with longsword (+4 Str mod +3 proficiency), 1d8+4.
Commander's Strike
Wolf Pack Tactics
Encounter
Warlord's Favor
Inspiring Word*
Infernal Wrath+
Daily
Lead the Attack
*Warlord class feature.
+Tiefling racial power.
Feat:Shield Proficiency (Heavy)
Clas Features:
Combat Leader:+ 2 to party initiative if witihin 10 squares
Commanding Prescence Choice: Tactical Presence (When an ally spends action point to make another attack, the gain a bonus on the attack roll equal to 1/2 my Int mod)
Skills (italics indicated trained skills)
Acrobatics: -2 (+1 Dex -3 check)
Arcana: +3 (+3 Int mod)
Athletics:+6 (+4 Str mod +5 trained -3 check)
Bluff: +5 (+3 Cha mod +2 racial)
Diplomacy: +3 (+3 Cha mod)
Dungeoneering: +0 (No mods)
Endurance: +3 (+1 Con mod +5 trained -3 check)
Heal: +0 (No mods)
History:+8 (+3 Int mod +5 trained)
Insight: +0 (No mods)
Intimidate:+8 (+3 Cha mod +5 trained)
Nature: +0 (No mods)
Perception: +0 (No mods)
Religion:+3 (+3 Int mod)
Stealth:+0 (+1 Dex mod + 2 racial -3 check)
Streetwise:+3 (+3 Cha mod)
Thievery: -2 (+1 Dex -3 check)
Combat equipment:
Longsword (1d8, +3 proficiency bonus)
Chainmail (+6 AC bonus -1 speed, -1 check penalty)
Heavy shield (+2 AC/Ref bonus, -2 check penalty)
I plan on taking Armor Specialization (Chainmail), Shield Specialization (Heavy), and Heavy Blade Mastery further along the road.
I need thoughts to improve this thing before I play, mainly in the areas of my ability scores and trained skills- what do you htink of my choices? If they are suboptimal, what should I replace them with? Let me know. I don't have any idea for a paragon path, but I am choosing Demigod for epic destiny. Any recommendations? Put them here.
Thanks for you time- I appreciate every moment of it.
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