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My Level 1 Warlord Character Sheet- Comments, please?

Escorien

Explorer
I've made my first character for my 4th Edition campaign , and I want to get some opinions on it before we actually begin playing. Here's what I have- I want your thoughts.

Note my rather high ability scores- For my campaign, I decided use a modified point buy-esque system (Yes, I am also the DM.). All scores starting at 8, and I have 34 points to allocate at whim, then apply racial mods. 1 point is one extra point in a score.


Riala Diagmar
Race: Tiefling
Class: Warlord
Size:Medium
Languages:Common, haven't decided other
Deity: No idea yet
Vision:Normal
Gender: Female
Level: 1

Ability Scores [Mod]
Str:18 [+4]
Dex:13 [+1]
Con:12 [+1]
Int:17 (15+2 racial) [+3]
Wis:10 [+0]
Cha:16 (14+2 racial) [+3]

Combat Statistics:
HP:24 (12+Con score)
Healing Surge Value:6 (1/4 of 24)
Healing Surges:8 (7+Con mod)
Initiative:+3 (+1 Dex, +2 Combat Leader feature)
AC:18 (10+6 (chainmail)+2(Heavy Shield)
Fort:15 (10+4 Str mod +1 class)
Ref:15 (10+3 Int mod +2 heavy shield)
Will:14 (10+3 Cha mod +1 class)
Passive Insight:10 (no mods)
Passive Perception:10 (no mods)
Speed: 5 (6-1 from armor
Check Penalty: -3 (-1 armor, -2 shield)

Powers

At-Will
Basic Attack: +7 vs AC with longsword (+4 Str mod +3 proficiency), 1d8+4.
Commander's Strike
Wolf Pack Tactics

Encounter
Warlord's Favor
Inspiring Word*
Infernal Wrath+
Daily
Lead the Attack

*Warlord class feature.
+Tiefling racial power.

Feat:Shield Proficiency (Heavy)

Clas Features:
Combat Leader:+ 2 to party initiative if witihin 10 squares
Commanding Prescence Choice: Tactical Presence (When an ally spends action point to make another attack, the gain a bonus on the attack roll equal to 1/2 my Int mod)

Skills (italics indicated trained skills)

Acrobatics: -2 (+1 Dex -3 check)
Arcana: +3 (+3 Int mod)
Athletics:+6 (+4 Str mod +5 trained -3 check)
Bluff: +5 (+3 Cha mod +2 racial)
Diplomacy: +3 (+3 Cha mod)
Dungeoneering: +0 (No mods)
Endurance: +3 (+1 Con mod +5 trained -3 check)
Heal: +0 (No mods)
History:+8 (+3 Int mod +5 trained)
Insight: +0 (No mods)
Intimidate:+8 (+3 Cha mod +5 trained)
Nature: +0 (No mods)
Perception: +0 (No mods)
Religion:+3 (+3 Int mod)
Stealth:+0 (+1 Dex mod + 2 racial -3 check)
Streetwise:+3 (+3 Cha mod)
Thievery: -2 (+1 Dex -3 check)


Combat equipment:
Longsword (1d8, +3 proficiency bonus)
Chainmail (+6 AC bonus -1 speed, -1 check penalty)
Heavy shield (+2 AC/Ref bonus, -2 check penalty)

I plan on taking Armor Specialization (Chainmail), Shield Specialization (Heavy), and Heavy Blade Mastery further along the road.

I need thoughts to improve this thing before I play, mainly in the areas of my ability scores and trained skills- what do you htink of my choices? If they are suboptimal, what should I replace them with? Let me know. I don't have any idea for a paragon path, but I am choosing Demigod for epic destiny. Any recommendations? Put them here.

Thanks for you time- I appreciate every moment of it.
 
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I'm the only leader to my knowledge- I didn't train Heal because it wasn't based on one of my good scores. How are my odds of success at higher levels, with only a +1 Wis mod in the end? I didn't intend on adding points to it, and my final stats come out to be something like 28 Str, 18 Dex, 14 Con, 22-24 Int, 12 Wis, and 18-20 Cha. I can't find my planning sheet I made.

One person is still on vacation and hasn't been able to decide if he can play or not- but from past experiences, if he does he will likely be a wizard. So the group likely look something like this:

Warlord (Leader)
Warlock (Striker)
Rogue (Striker)
Ranger (Striker)
Wizard (Controller) or a Defender of some sort. (The person playing the Warlock wll have a backup character.)


So we don't necessarily have a Defender either.
 


Thanks for that note- curse you, 3.5.

The real question is which is better- a +1 AC and Ref, or +1 AC and -1 to check penalties? I'm siding with the former, and I really dislike my -3 check penalty... I'm probably going to switch to a light shield, freeing up a total of 2 feats (The proficiency feat and the specialization feat) and reducing the check penalty to -1.
 

Yes, the former seems better. Since you are the only leader and a tactical warlord, your group seems short on the healing side.

If you can spare the feat I would consider swapping the 13 Dex to Wis and use the remaining feat choice to multiclass to cleric for the extra healing power.

But this is only my opinion, based on our last gaming session. We have a 2H-Fighter, a Rogue, a Warlock and myself as an Cha-based warlord. Usually we were pretty short on the healing side, even after we found some potions.
 

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