Zhure
First Post
Buttercup said:Could you provide a link to the thread in question? I'd like to read what others have said about this subject.
http://enworld.org/forums/showthread.php?t=77162
Buttercup said:Could you provide a link to the thread in question? I'd like to read what others have said about this subject.
Although I love the Princess Bride-inspired names, I recommend gravely wounded for what is now called dead, and dead for something worse (negative 2 x Con, beheaded, disemboweled, eaten, rotted, incinerated, etc.).A'koss said:There are essentially two "death states" in our game. Mostly Dead... and Dead-Dead.![]()
Steverooo said:1) Unearthed Arcana's "Armor as DR" rule - Scale Mail (+4 AC) reduces four points of lethal damage to Subdual, and provides four points worth of damage reduction to that non-lethal damage, as well... So a Fighter-1 who gets hit with a sword for 1D8+2, taking 6 HP of damage, takes two points of lethal damage, and four points of subdual, which the armor absorbs. (Sorry, not sure if Shield Bonuses work the same way, or not).
Wulf Ratbane said:Just make sure your players are mature enough to take prisoners and become prisoners themselves, or there will be a lot of gruesome post-battle throat-slitting going on.
I think it's more accurate to say that how often characters lose is largely dependent on the DM -- and the only real way to lose in D&D is by dying.Joshua Dyal said:Well, how often characters die is largely dependent on the DM...