So, on the list of house rules many players hate is my metagame rules. so, I'm tossing it out there.
The basic rule is: Whatever you the player knows the character knows. With the only real exception game mechanical rules. It's simple. But a lot of players dislike it.
So the start of the dislike here is so many players, and more often DMs in their own games, don't like the idea that the character might know "secrets" from the rulebooks. Many a DM will be screaming that the "character" does not know any monster lore in the books. Like that werewolves can be hurt by silver. But too many players also will say they must run over to a werewolf with a mundane weapon as "their character would not know better".
It does not matter much in my game. I don't care much what the books say with the suggestions. And this is where many players trun to hating this house rule. Sure some generic werewolves might have that whole silver thing, but any specific foe, and even more an NPC will like be special in some way. Even if they just have an amulet of protection from silver(oh, sorry that's not in the books).
Of course, I'm also using foes, creatures and monsters from all of D&D and more. So the typical younger 5E player will be clueless no matter how much they flip through the 5E books. Not that 5E even has very much lore. Oh, you never heard of a dharculus? Oh well....
For setting lore, I think it's great when players and characters know things. Of course, for 5E there is very little setting lore anyway. But again I'm not locked into whatever scribbles are on a page. So even when the player try something annoying like "King Bob is only 2nd, lets go kill him and rule the kingdom!", they will find Bob has a 13th level bodyguard(oh, sorry that was not in the books).
If a player just wants to know stuff, that's fine; but I do encourage them to role play knowing the information. A common one is to have it be a story "an uncle Tal" told them. Or they read it in a in-universe book. And I give experience, and other rewards for role playing knowing information.
So started a new 5E game with some younger players. As said, they all hated my metagame rule. And they refused to use it. For example when they first heard about a red dragon nearby, Ken there normal DM, made sure to tell everyone that "Remember our characters DO NOT know that red dragons breathe fire until our characters learn that in game". And, yea, that's what they did...until the characters "learned" a red dragon breathes fire, when it breathed on them.
So a couple weeks ago, Ken, sat in on one of my 3X games. He was blown away by how much each of the players in that game both knew about everything and were constantly using the information in the game. Of course we were using the bulk ton of 2E/3X/PP3 lore. He loved that there were whole books of lore for things: he saw the Von richen guides and some of those 3PP slayer guides. But he loved it. So much that he has now adopted it for his own game. And he thought we should share it....
The basic rule is: Whatever you the player knows the character knows. With the only real exception game mechanical rules. It's simple. But a lot of players dislike it.
So the start of the dislike here is so many players, and more often DMs in their own games, don't like the idea that the character might know "secrets" from the rulebooks. Many a DM will be screaming that the "character" does not know any monster lore in the books. Like that werewolves can be hurt by silver. But too many players also will say they must run over to a werewolf with a mundane weapon as "their character would not know better".
It does not matter much in my game. I don't care much what the books say with the suggestions. And this is where many players trun to hating this house rule. Sure some generic werewolves might have that whole silver thing, but any specific foe, and even more an NPC will like be special in some way. Even if they just have an amulet of protection from silver(oh, sorry that's not in the books).
Of course, I'm also using foes, creatures and monsters from all of D&D and more. So the typical younger 5E player will be clueless no matter how much they flip through the 5E books. Not that 5E even has very much lore. Oh, you never heard of a dharculus? Oh well....
For setting lore, I think it's great when players and characters know things. Of course, for 5E there is very little setting lore anyway. But again I'm not locked into whatever scribbles are on a page. So even when the player try something annoying like "King Bob is only 2nd, lets go kill him and rule the kingdom!", they will find Bob has a 13th level bodyguard(oh, sorry that was not in the books).
If a player just wants to know stuff, that's fine; but I do encourage them to role play knowing the information. A common one is to have it be a story "an uncle Tal" told them. Or they read it in a in-universe book. And I give experience, and other rewards for role playing knowing information.
So started a new 5E game with some younger players. As said, they all hated my metagame rule. And they refused to use it. For example when they first heard about a red dragon nearby, Ken there normal DM, made sure to tell everyone that "Remember our characters DO NOT know that red dragons breathe fire until our characters learn that in game". And, yea, that's what they did...until the characters "learned" a red dragon breathes fire, when it breathed on them.
So a couple weeks ago, Ken, sat in on one of my 3X games. He was blown away by how much each of the players in that game both knew about everything and were constantly using the information in the game. Of course we were using the bulk ton of 2E/3X/PP3 lore. He loved that there were whole books of lore for things: he saw the Von richen guides and some of those 3PP slayer guides. But he loved it. So much that he has now adopted it for his own game. And he thought we should share it....