RangerWickett
Legend
I had a great game for my last campaign. Sure, we had that one player who always has his 'evil' characters, but they're basically neutral guys who make over-the-top claims to being evil. Like, he'd love to rule the world, but he's not going out of his way to hurt people to do it. And the rest of the characters were heroic and well-realized.
But in my current campaign, most of the PCs are, to put it frankly, sociopaths. After the second adventure they were on the run from the law, so they stowed away on a ship that was run by a pair of crazy scientists. The party didn't bat an eye when the scientists started tossing halflings into the ocean to "check their buoyancy." The scientists had a large collection of halflings as prisoners, and the party didn't seem to care. Sure, we did kinda play up the scientists as comic relief at first, but no one seemed to care when things turned morbid.
Then, since the party is running away from the law for a crime they didn't commit, they got into the habit of killing anyone who looked like they might report them. I can kinda understand that since their pursuers aren't nice people, but I'd prefer if they showed some qualms about killing people who are just doing their job.
And in the last session it was the worst. They picked a fight on a ship that led to the ship catching fire and sinking, and they hoarded the few life boats, leaving the rest of the passengers to drown. When they reached land they got angry that the villagers they met weren't being hospitable, so one PC killed a villager then tried to shoot the man's wife when she refused to serve them. They basically held the town hostage in fear for a day before they left on more pressing business.
I don't really know why the players are doing all of this. It is frankly starting to get on my nerves. I'd much prefer to have the party be mildly heroic. I was hoping the overall arc of the campaign would be "discover and defeat the villain in an effort to prove their own innocence," but instead it's becoming "find those bastards responsible for this and kill them, and kill anyone else who gives us a hard time."
From the party's perspective, I guess maybe the NPCs are just coming across as enemies that need to be killed but, damn, that's a lot of killing, and I'm getting sick of it. Should I try to get rid of the more vicious characters, and ask the player to create a new character? Or do you have some suggestions?
But in my current campaign, most of the PCs are, to put it frankly, sociopaths. After the second adventure they were on the run from the law, so they stowed away on a ship that was run by a pair of crazy scientists. The party didn't bat an eye when the scientists started tossing halflings into the ocean to "check their buoyancy." The scientists had a large collection of halflings as prisoners, and the party didn't seem to care. Sure, we did kinda play up the scientists as comic relief at first, but no one seemed to care when things turned morbid.
Then, since the party is running away from the law for a crime they didn't commit, they got into the habit of killing anyone who looked like they might report them. I can kinda understand that since their pursuers aren't nice people, but I'd prefer if they showed some qualms about killing people who are just doing their job.
And in the last session it was the worst. They picked a fight on a ship that led to the ship catching fire and sinking, and they hoarded the few life boats, leaving the rest of the passengers to drown. When they reached land they got angry that the villagers they met weren't being hospitable, so one PC killed a villager then tried to shoot the man's wife when she refused to serve them. They basically held the town hostage in fear for a day before they left on more pressing business.
I don't really know why the players are doing all of this. It is frankly starting to get on my nerves. I'd much prefer to have the party be mildly heroic. I was hoping the overall arc of the campaign would be "discover and defeat the villain in an effort to prove their own innocence," but instead it's becoming "find those bastards responsible for this and kill them, and kill anyone else who gives us a hard time."
From the party's perspective, I guess maybe the NPCs are just coming across as enemies that need to be killed but, damn, that's a lot of killing, and I'm getting sick of it. Should I try to get rid of the more vicious characters, and ask the player to create a new character? Or do you have some suggestions?