My module - "Morrus' Scary Place"

Morrus

Well, that was fun
Staff member
I've whipped togather a little NWN module. It's not very big yet, but I'll probably expand on it gradually. Right now there are three areas - a rural area containing an inn, a forest, and a graveyard with an underground crypt area.

Please check it out - you can find it under "Action" as "Morrus' Scary Place". There are probably a few problems with it, but I'm quite pleased with my first attempt.
 

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If your game is still up later today, I'll definitely drop by!

Also, have you considered the naming convention that Eric raised in another thread, namely adding a [EN] or [ENW] to each game that community members run? Maybe we could make a NWN FAQ for the community here--it would be a way of making our NWN experiences part of something larger (a ready-made guild!). I've already noticed several other groups already doing this. Plus if we put it at the beginning of the name line the GameSpy server would put all the ENWorld games together in its alphabetical sort.

Just an idea.
LB
 

I've been online a few times, but nobody's turning up and it gets kinda boring waiting after half an hour or so... I do go on fairly frequently, though, so if you don't see me just try again a little later.

That naming convention - I would, but I can't find an option in the DM Client to name your server or whatever.
 


OK, I have anew one now. It's called "[ENW] Morrus' Village". Contains a village with inn, smith, magic shpo, temple and a few houses and farms, a graveyard with undead and underground crypts, a forest witha bandit camp and lots of spiders, a hilly area with ogres and giants and an abondoned mineshaft with lots of critters and a dragon at the bottom!
 

Morrus you got your head round the Journal and assigning quest yet or is this a wander around until monsters pops up?

Action/Hack & Slash are pretty easy to knock together but anything with a story seems a little tricker...

Currently working on a Barbarian (type) campaign where the players have to go through a Rite of Passage, before the main story unfolds.

Scripting is a pain if you haven't used C before.

Current scripts to work on....

OnEnter (for the module) to block wizards and monks and all races except humans and half-orcs. Might alter this later to send Elves and Half-elves to a different start location.

Corridor that gives fire damage (perhaps Con damage) on a failed fortitude save. Represents players walking through a volcanic tunnel.

You start thinking about stuff other than Hack and Slash and suddenly NWN's Toolset becomes a whole lot more complex.
 

Bagpuss said:
Morrus you got your head round the Journal and assigning quest yet or is this a wander around until monsters pops up?

Only insofar as I have items which act as confirmation of missions - i.e. a brooch which must be given to someone, etc. I'd like to do more comlpicated stuff, but the manual says nothing about it and I really don't have time to trawl the web for help.
 

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