G
Guest 7034872
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Yeah, I was thinking about this very point tonight after I posted. It is my general approach, but it is not everyone's and it probably shouldn't be. The really important thing for me is that it is my players' preferred approach, so I feel honor-bound to give them that.Here's the thing. Not all advice is going to be good for everybody and no advice is every going to be 100% a perfect fit.
For example, while I understand "collaborative improvisational storytelling" is some people's approach to the game, it is not really mine.
Believe me, that's what Ah'm shootin' for. The introductory session went really well, so I'm hopeful, but I'm still nervous just because it's all so new to me.But in general my advice for a new DM is to just run the game as much as possible and expect things to not always run the way you expect and just roll with mistakes because mistakes and oversights will happen. It is not the end of the world. In fact, they can help a lot in terms of learning what not to do or to try differently. As long as in general you and your players are having fun, that's what matters the most.