el-remmen
Moderator Emeritus
Since at least the days of 3E (and honestly I remember it being an issue for some back in 2E days, too), a common complaint/concern of Dungeon Masters running D&D is that their combats are too static and boring and/or too short (tho that latter complaint is one I have literally never dealt with personally). In light of how common that seems to be I have a very basic piece of advice for DMs who want more out of combat that comes in two parts:
- Don't be afraid of opportunity attacks. Have monsters make "risky" moves to do things the PCs don't want them to do. Esp. early on in the combat where they can take a hit or two.
- Put the PCs in situations where they have to consider risking an opportunity attack to accomplish some thing mid-combat that they want to do.