Classes like Barb, Monk, Cleric and Paladins which have alignment restrictions (or at least affects your abilities), the player should know their alignment. It would suk if a LN cleric preps for a huge battle, and last night, having eaten a steak (not knowing it was outlawed by the land) can't cast any spells because his GOD all of a sudden does not favor him...
But the rest of the classes- I would encourage this kind of stuff- if the DM is up to the job.
Here's how I would do it:
Keep two 10 point scales for each player- one for Law/chaos, and the other for good/evil- 1-3 is lawful/good, 4-7is neutral/neutral, 8-10 is chaotic/evil. The player gets to pick their starting alignment (Say Lawful Good). So you start the player with 1/1. If they break the law once, it is now 2/1. If they break the law intentionally, they move two points (3/1).
If they do something evil like blackmail, they will move up a point in evil (1/2). If they kill someone, buthave a reason- and not a good one, they move two points (1/3)... and so on.
The DM keep stabs on all this - and tells the players when he is about to cross the line. Magical weapons are used randomly- as stated by someone else. Just tell the player, while using this sword, it is +2 flaming sword. Someone else picks it up- it is a +1 sword for you...
This gives The DM almost absolute control over his world, and what goes on where... Except for clerics and paladins- nobody else should have that much trouble with this kind of system.
[OT]This thought just popped into my head- completely random- it is almost impossible to move out of a chaotic alignment. Chaotic means that you are random and unpredictable. Even if you choose to follow the law and behave- that does not mean you are lawful, but acting in the most chaotic nature possible- the most random and unpredictable act for a chaotic person, is to follow the rules...
But the rest of the classes- I would encourage this kind of stuff- if the DM is up to the job.
Here's how I would do it:
Keep two 10 point scales for each player- one for Law/chaos, and the other for good/evil- 1-3 is lawful/good, 4-7is neutral/neutral, 8-10 is chaotic/evil. The player gets to pick their starting alignment (Say Lawful Good). So you start the player with 1/1. If they break the law once, it is now 2/1. If they break the law intentionally, they move two points (3/1).
If they do something evil like blackmail, they will move up a point in evil (1/2). If they kill someone, buthave a reason- and not a good one, they move two points (1/3)... and so on.
The DM keep stabs on all this - and tells the players when he is about to cross the line. Magical weapons are used randomly- as stated by someone else. Just tell the player, while using this sword, it is +2 flaming sword. Someone else picks it up- it is a +1 sword for you...
This gives The DM almost absolute control over his world, and what goes on where... Except for clerics and paladins- nobody else should have that much trouble with this kind of system.
[OT]This thought just popped into my head- completely random- it is almost impossible to move out of a chaotic alignment. Chaotic means that you are random and unpredictable. Even if you choose to follow the law and behave- that does not mean you are lawful, but acting in the most chaotic nature possible- the most random and unpredictable act for a chaotic person, is to follow the rules...
