Oi! many revisions have been taking place. Just a little bit after I posted this, my buddy came over and he started to take apart my skill list, so I had to go back to the drawing board, and right now I don't have the time to go through it all, so we're looking at this weekend to get'r all up and runningKisanji Arael said:*chuckle*
Looks a little sparse, Nyar.
I'd say the main idea is definitely to get rid of 3 skills which do the same thing. Decipher script/forgery, hide/move silently, spot/search, etc. Also, I'm taking a very critical look at the Knowledge and Perform skills and I'm going to be seriously cutting them down to size, and fixing things I really thing need fixing. Here's a spoiler for my Knowledge skills:Kisanji Arael said:Sounds like fun; I'll pencil you in. I'll be glad to criticize and give my little tips. As always, it'll be a pleasure examining your work.
But what's the theme of your work? As in, for what overarching goal are you making revisions?
Nyaricus said:I'd say the main idea is definitely to get rid of 3 skills which do the same thing. Decipher script/forgery, hide/move silently, spot/search, etc.
Also, I'm taking a very critical look at the Knowledge and Perform skills and I'm going to be seriously cutting them down to size, and fixing things I really thing need fixing. Here's a spoiler for my Knowledge skills:
- Knowledge: Arcana (INT) is for Knowledge: Arcana and Spellcraft checks. Used for info on Dragons, Constructs, Elementals and Magical Beasts.
[*]Knowledge: Astronomy (INT) is for Knowledge: the Planes checks. Used for info on Aberrations and all Outsiders.
[*]Knowledge: Cryptography (INT) takes over both Forgery and Decipher Script.
[*]Knowledge: History (INT)
[*]Knowledge: Nature & Geography (INT or WIS [depends]) is for Animals, Plants, Oozes, Vermin, Giants, Fey. All uses of the Survival skill now fall under it.
[*]Knowledge: Medicine (INT) is for all Heal checks, for which I've swapped out D20 Modern's Treat Injury skill.
[*]Knowledge: Politics and Laws (INT) Nobility, Royalty, etc.
[*]Knowledge: Races and Cultures (INT) is for Humanoids and Monstrous Humanoids.
[*]Knowledge: Religion (INT) is for info on Demons, Devils, Angels, Celestials (etc, you get the drift) and Undead.
[*]Knowledge: Trade, Antiques and Artifacts (INT) is for Appraise checks.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.