New Spells
Blend into Shadows
Illusion (Shadow)
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 action
Range: Personal
Target: Caster
Duration: 1 minute/ level
You draw shado to your self giving you the fallowing ability. In any conditions other than full daylight, you can disappear into the shadows, giving it you nine-tenths concealment. Artificial illumination, even a light or continual flame spell. Does not negate this ability. A daylight spell, however, will.
Burning Acid Beam
Evocation [Acid, Fire]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of acid and fire energy come from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for every 2/caster levels (max 5d6 Acid) and 1d6 points of fire damage for every 2/caster levels (max 5d6 Fire Damage).
Burning Sonic Beam
Evocation [Fire, Sonic]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of fire and sonic energy come from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of fire damage for every 2/caster levels (max 5d6 Fire) and 1d6 points of sonic damage for every 2/caster levels (max 5d6 Sonic Damage).
Cone of Pine Needles
Conjuration
Level: Drd 4
Components: V, S
Range: Close (25 ft. + 5 ft./2 levels)
Area: Cone
Casting Time: 1 action
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: No
You summon and launch lots of pine needles in a cone. It deals 1d4/2 levels (10d4 max) of subdual damage to all in the cone.
Cone of Razors Blades
Conjuration
Level: Sor/Wiz 3
Components: V, S, F
Range: Close (25 ft. + 5 ft./2 levels)
Area: Cone
Casting Time: 1 action
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: No
You summon and launch lots of metal razors blades out in a cone. It deals 1d4 points of slashing damager per caster level (10d4 Max) to all in the cone.
Focus: A small metal razor blade worth 1 sp.
Death Beam
Necromancy [Evil] (Death)
Level: Sor/Wiz 9
Components: V, S, XP
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Area: Rectangle 5 feet wide and up to close range long
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes
A black beam comes out of you outstretched hand. All living targets in the area must make a Fortitude save or die. If they are successful, they instead sustain 6d6 points of damage +2 points per caster level (+40 max). Of course they all might die from damage even if they succeed at their saving throws.
XP Cost: 1,000 XP
Dragon’s Endurance
Transmutation
Level: Brd 5, Clr 5, Sor/Wiz 5
Components: V, S, M/DF
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The affected crwature gains the vitality and stamina of a dragon. The spell grants the subject an enhancement bonus (2d6 + 2 points) to Constitution, adding the usual benefits to hit points, Fortitude saves, Constituition checks, and so forth.
Note: Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the character’s Constition drops back to normal. They are not lost as temporary hit points are.
Arcane Material Component: A tiny jade statue of a dragon worth 50 gp.
Dragon’s Strength
Transmutation
Level: Brd 5, Clr 5, Sor/Wiz 5
Components: V, S, M/DF
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The subject becomes stronger with dragon size strength. The spell grants an enhancement bonus to Strength of 2d6 + 2 points, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
Arcane Material Component: A tiny jade statue of a dragon worth 50 gp.
Freezing Acid Beam
Evocation [Acid, Cold]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of acid and cold energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for every 2/caster levels (max 5d6 Acid) and 1d6 points of cold damage for every 2/caster levels (max 5d6 Cold Damage).
Freezing Fire Beam
Evocation [Cold, Fire]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of acid and electrisity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of cold damage for every 2/caster levels (max 5d6 Cold damage) and 1d6 points of fire damage for every 2/caster levels (max 5d6 Fire Damage).
Freezing Electricity Beam
Evocation [Cold, Electricity]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of acid and electrisity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of cold damage for every 2/caster levels (max 5d6 Cold damage) and 1d6 points of electricity damage for every 2/caster levels (max 5d6 Electricity Damage).
Fire Dart
Evocation (Fire)
Level: Sor/Wiz 1, Wuj 1-(Fire)
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving throw: None
Spell Resistance: Yes
One fire dart shoots from your palm at your target. You must succeed at a ranged touch attack to hit your target. The dart deals a total of 1d4 points of fire damage per caster level (maximum 5d4-fire damage).
Forceball
Evocation (Force)
Level: Sor/Wiz 5, FM 4
Components: V, S, M
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft, radius spread
Casting Time: 1 action
Saving Throw: Reflex half
Spell Resistance: Yes
As fireball, except what’s noted above and what’s next. It does 1d4 points of force damage per caster level (Max 15d4). This does not set things on fire like fireball.
Material Component: A glass ball worth 10 gp.
Force Beam
Evocation [Force]
Level: Sor/Wiz 7
Components: V, S, F
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of force comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d4 points of force damage for per caster level (max 20d4 Force Damage).
Focus: A glass ball worth 10 gp.
Force Dart
Evocation (Force)
Level: Sor/Wiz 2, FM 2
Components: V, S, M
Range: Medium (100 ft. + 10 ft./level)
Target: One Creature
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
You throw a dart made of force at your target. You must succed at a ranged touch attack to hit your target. The needle deals a total of 1d4 points of force damage per two caster levels (maximum 10d4-force damage)
Material Component: A glass dart worth 1 gp.
Force Field
Conjuration (Creation) [Force]
Level: Sor/Wiz 2, FM 2
Components: V, S, M
Range: Touch
Casting Time: 1 action
Target: Creature toughed
Duration: One minute/level or until discharged
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
An invisible but tangible field of force a kin to Mage armor surrounds the subject of force field, providing a protective cover that can takes damage for the creature. The field has HP of 5/level (Max 50 HP) and DR 1/level (Maz 10 DR). All damage that the creature would take is delt to the shield, when the shileds HP is gone the Shield is gone.
Material Component: A glass ball worth 10 gp.
Force Spikes
Evocation (Force)
Level: Sor/Wiz 3, FM 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Area: 30-ft, radius spread
Casting Time: 1 action
Duration: 10 rounds +1 round/2 levels
Saving Throw: Reflex partial
Spell Resistance: No
As Spike Stones but the damage is 1d4+1 force damage. Creatures that fly, or other typs of movemt are not effected by this spell.
Force Spikes is a magic trap that can’t be disabled with the Disable Device skill.
Note: Magic traps such as Force Spikes are hard to detect. A rougou (only) can use the Search skill to find the Focre Spike. The DC is 25 + spell level, DC 28 for force spikes.
Force Sword
Conjuration (Creation) [Force]
Level: Sor/Wiz 2
Components: V, S, M
Range: Personal
Target: Caster
Duration: 2 rounds/caster level
Saving Throw: None
Spell Resistamce: Yes (hramless)
You summon a sword (looks like a sword of the casters picking) to his hand. This melee weapon needs a melee touch attack to hit. You us your Int mod instead of you Str mod with this attack and each strike does 1d4 + Int mod force damage.
Material Component: A tiny class sword (the type of sword that the spell will show its self as) worth 10 gp.
Gather Knowledge
Divination
Level: Brd 0, Sor/Wiz 0
Components: S, F
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level or until discharged
Saving Throw: No
Spell Resistance: No
This cantrip gives the caster a glimpse into some into a bit of knowledge. The caster gains a +2 insight bonus to his next Gather Information or Knowledge check.
Focus: A book.
Greater Acid Beam
Evocation [Acid]
Level: Sor/Wiz 6
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of acid energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for per caster level (max 20d6 Acid Damage).
Greater Cold Beam
Evocation [Cold]
Level: Sor/Wiz 6
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of cold energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of cold damage for per caster level (max 20d6 Cold Damage).
Greater Electricity Beam
Evocation [Electricity]
Level: Sor/Wiz 6
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of electricity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of electricity damage for per caster level (max 20d6 Damage).
Greater Fire Beam
Evocation [Fire]
Level: Sor/Wiz 6
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of fire energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of fire damage for per caster level (max 20d6 Fire Damage).
Greater Force Field
Conjuration (Creation) [Force]
Level: Sor/Wiz 4, FM 4
As Force field but has 10 HP per caster level (Max 150) and DR 1 per caster level (max 15)
Material Component: A glass ball worth 100 gp.
Greater Mage Armor
Conjuration (Creation) [Force]
Level: Sor/Wiz 4, FM 4
As Mage Armor but that AC bonus is +6.
Greater Shadow Wings
Conjuration (Shadow)
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 action
Range: Personal
Target: Caster
Duration: 15 minutes/ level
You summon massive, translucent wings that have a raven like look to them. With these wings, the caster can fly at triple his normal land speed, with perfect maneuverability. The caster can carry his normal light load if he goes higher than this he loses the ability to fly.
Greater Sonic Beam
Evocation [Sonic]
Level: Sor/Wiz 6
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of sonic damage for per caster level (max 20d6 Sonic Damage).
Greater Static Shock
Evocation [Electricity]
Level: Brd 6, Sor/Wiz 6
Components: V, S, F
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: 9 + 1 round/caster level
Saving Throw: Fortitude negates (see below)
Spell Resistance: Yes
Now can you stand the shock.
You form a static charge on the target. Every round of the spell’s duration, a blue arc strikes the target. Each arc inflicts 2d6 points of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save.
Focus: A copper coin.
Hand Of Fate
Transmutation [Chaos]
Level: Clr 3, Sor/Wiz 3
Casting Time: 1 action
Range: Touch
Duration: 1 min/level
Target: Creature touched
Components: V, S,
Saving Throw: Will negates
Spell Resistance: Yes
The subject becomes better or worse. The spell grants an enhancement bonus to a stat rolled at random (1d6, 1 Str, 2 Dex, 2 Con, 4 Int, 5 Wis, 6 Cha). Then roll a d6 on a 1-3 the is a negative penetaly, on 4-6 it’s a postive bonus ether way its Equal to 2d6+2.
Immolation
Evocation [Fire]
Level: Sor/Wiz 5
Casting Time: 1 action
Range: Personal
Duration: One round per level
Target: Self
Components: V,S
Saving Throw: None
Spell Resistance: No
This spell covers the caster’s entire body in a layer of fire. The target of this spell takes 1 points of damage/caster level (maximum 15 points of damage) per round this spell is in effect. The next time anyone strikes the target in melee with a medium or smaller sized weapon, the attacker suffers 1d4 points of fire damage per caster level (maximum 15d4). The person (or thing) taking the damage must make a Reflex save for half damage from this spell. The spell also increases the damage of the casters unarmed attacks by half the damage the caster recives from the spell rounded down. The damage to the caster may be adverted in a few ways, one is to have or cast a resistance ability but this is a flawed wrout because it impeads the flame, for each point of damage averted in this way a like amount of dice of damage is taken off the fire also fisibly dims, if all the damage to the caster is stoped in this way the fire goes out ending the spell. The spellls damaging side effect can also be negated by casting ice spells at the caster negating a equal amount of damage and redusing the damage of the spell.
Justice
Evocation (lawful)
Level: Clr 3
Range: Medium (100 ft. + 10 ft./level)
Targets: 1 Creature/2 levels
As Righteous Bolt but can hit more targets. No target can be more than 30 ft. from each other.
Lesser Acid Beam
Evocation [Acid]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of acid energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for per caster level (max 10d6 Acid Damage).
Lesser Cold Beam
Evocation [Cold]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of cold energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of cold damage for per caster level (max 10d6 Cold Damage).
Lesser Electricity Beam
Evocation [Electricity]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of electricity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of electricity damage for per caster level (max 10d6 Electricity Damage).
Lesser Fire Beam
Evocation [Fire]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of fire energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of fire damage for per caster level (max 10d6 Fire Damage).
Lesser Shadow Wings
Conjuration (Shadow)
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 action
Range: Personal
Target: Caster
Duration: 5 minutes/ level
You summon massive, translucent wings that have a raven like look to them. With these wings, the caster can fly at half his normal land speed, with poor maneuverability. The caster can carry his normal light load if he goes higher than this he loses the ability to fly.
Lesser Sonic Beam
Evocation [Sonic]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of sonic damage for per caster level (max 10d6 Sonic Damage).
Lesser Static Shock
Evocation [Electricity]
Level: Brd 2, Sor/Wiz 2
Components: V, S, F
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 3 + 1round/2 caster levels
Saving Throw: Fortitude negates (see below)
Spell Resistance: Yes
Ready for a shock.
You form a static charge on the target. Every round of the spell’s duration, a red arc strikes the target. Each arc inflicts 1d4 points of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save.
Focus: A copper coin.
Mind Ripper
Necromancy [Evil]
Level: Sor/Wiz 4
Components: V, S, F
Range: Close (25 ft. + 5ft./2 levels)
Effect: Ray
Duration: 1 minute/level
Saving Throw: Will negates
Spell Resistance: Yes
A black ray springs from your hand. You must succeed at a ranged touch attack to strike a target. The subject suffers a –1d6-enhancement penalty to Intelligence, with an additional –1 per two caster levels (maximum additional penalty of –10). The subject also takes 2 points of damage per –1 enhancement penalty (this damage heals at the normal rate, it does not come back when this spell ends). As the subject's Intelligence drops they expiriance the following effects. at 10 the creature is unable to cast spells, at 4 he can't use Intelligence-based skills, at 2 or less the subject can't even communicate coherently. Still the creature knows who its friends are and can follow them and even protect them. This spell can not bring to targets Intelligence under 1.
Focus: A glass skull that’s worth at least 10 gp.
Natures Insight
Divination
Level: Drd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level or until discharged
Saving Throw: No
Spell Resistance: No
This cantrip gives the caster a glimpse into a peach of natures lore. The caster gains a +2 insight bonus to his next Knowledge (nature) or Wilderness Lore check.
Righteous Bolt
Evocation (lawful)
Level: Clr 2
Components: V, S, DF
Range: Close (25 ft. + 5 ft./2 levels)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes
This spell invokes the righteousness of law to launch a bolt of law at the target. You must succeed at a ranged touch attack to hit your target. Dealing 1d4 points of lawful damage/2 levels (Max 5d4 points of lawful damage) to none lawful targets. This spell does 1d8 points of lawful damage/2 levels (Max 5d8 points of lawful damage) to chaotic targets.
Screaming Acid Beam
Evocation [Acid, Sonic]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of acid and sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for every 2/caster levels (max 5d6 Acid) and 1d6 points of sonic damage for every 2/caster levels (max 5d6 Sonic Damage).
Screaming Cold Beam
Evocation [Acid, Cold]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of acid and sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of a cold damage for every 2/caster levels (max 5d6 Cold) and 1d6 points of sonic damage for every 2/caster levels (max 5d6 Sonic Damage).
Screaming Electricity Beam
Evocation [Electricity, Sonic]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of electricity and sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of a electricity damage for every 2/caster levels (max 5d6 Electricity) and 1d6 points of sonic damage for every 2/caster levels (max 5d6 Sonic Damage).
Shocking Acid Beam
Evocation [Acid, Electricity]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of acid and electrisity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for every 2/caster levels (max 5d6 Acid) and 1d6 points of electricity damage for every 2/caster levels (max 5d6 Electricity Damage).
Shocking Fire Beam
Evocation [Fire, Electricity]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of fire and electrisity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of fire damage for every 2/caster levels (max 5d6 Fire damage) and 1d6 points of electricity damage for every 2/caster levels (max 5d6 Electricity Damage).
Static Cling
Evocation [Electricity]
Level: Brd 0, Sor/Wiz 0
Components: V, S, F
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude negates (see below)
Spell Resistance: Yes
You form a small static charge on the target. Every round of the spell’s duration, it arcs and strikes the target. Each arc inflicts 1 point of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save.
Focus: A copper coin.
Static Shock
Evocation [Electricity]
Level: Brd 4, Sor/Wiz 4
Components: V, S, F
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: 5 + 1 round/caster level
Saving Throw: Fortitude negates (see below)
Spell Resistance: Yes
Your going to get a shock out of this.
You form a static charge on the target. Every round of the spell’s duration, a green arc strikes the target. Each arc inflicts 1d8 points of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save.
Focus: A copper coin.
Summon Force Warrior
Conjuration (Summoning) [Force]
Level: Brd 3, Clr 3, Sor/Wiz 3
Components: V, S F/DF
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned force warrior
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell summons a force warrior, which looks like a smaller version of the caster in armor with a small sword. It appears where you designate and acts immediately, on your turn. It attacks who you mentaly tell it to. It has the fallow stats
1 + Wis mod HP/Level
11 + Cha mod + caster level AC
1 + Int mod + caster level attack bonus
Damage as fallows with the attack of the force warriors weapon
Level__________Damage Die + Int mod
1st-10th_______1d4 + Int mod force damage
11th-15th ______1d6 + Int mod force damage
16th-20th _______1d8 + Int mod force damage
A speed of 20 ft.
A force warrior can’t go out of the range of this spell the spell ends.
Focus: A small glass warrior worth 5 gp.
Sweet Talk
Illusion (Phantasm) [Mind-Affecting]
Level: Brd 0, Sor/Wiz 0
Components: S, F
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level or until discharged
Saving Throw: No
Spell Resistance: No
This cantrip gives the caster a sweet nice and pleasant speaking tone. The caster gains a +2 competence bonus to his next Diplomacy check.
Focus: A scroll that has nothing on it.
Squirrel’s Grace
Transmutation
Level: Brd 5, Clr 5, Sor/Wiz 5
Components: V, S, M/DF
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The creature becomes more graceful, agil, and coordinated with the grace of a Squirrel. The spell grants an enhancement bonus to Dexterity of 2d6 + 2 points, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.
Arcane Material Component: A gold statue of a squirrel worth 50 gp.
Wave of Fire
Evocation [Fire]
Level: Sor/Wiz 8
Components: V, S, XP
Casting Time: 1 action
Area: 25 ft. + 5 ft./caster level radius spread from caster
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
You send a wave of fire in a ring from you to maxim area. This spell deals 1d8/caster level fire damage (Max 20d8 fire damage). This spell will light things of fire with the standard chances.
XP Cost: 500 XP
Zap
Evocation (Fire, Electricity)
Level: Sor/Wiz 0, Wuj 0-(Fire)
Components: V, S
Casting Time: 1 action
Range: Close (25-ft. +5 ft./2 levels)
Target: One creature or object
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You release a small, thin, orange colored beam. You must make a ranged touch attack to deal damage to a target. The spell deals 1 point of electricity and 1 point of fire damage.
What do you think of them all.
Blend into Shadows
Illusion (Shadow)
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 action
Range: Personal
Target: Caster
Duration: 1 minute/ level
You draw shado to your self giving you the fallowing ability. In any conditions other than full daylight, you can disappear into the shadows, giving it you nine-tenths concealment. Artificial illumination, even a light or continual flame spell. Does not negate this ability. A daylight spell, however, will.
Burning Acid Beam
Evocation [Acid, Fire]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of acid and fire energy come from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for every 2/caster levels (max 5d6 Acid) and 1d6 points of fire damage for every 2/caster levels (max 5d6 Fire Damage).
Burning Sonic Beam
Evocation [Fire, Sonic]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of fire and sonic energy come from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of fire damage for every 2/caster levels (max 5d6 Fire) and 1d6 points of sonic damage for every 2/caster levels (max 5d6 Sonic Damage).
Cone of Pine Needles
Conjuration
Level: Drd 4
Components: V, S
Range: Close (25 ft. + 5 ft./2 levels)
Area: Cone
Casting Time: 1 action
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: No
You summon and launch lots of pine needles in a cone. It deals 1d4/2 levels (10d4 max) of subdual damage to all in the cone.
Cone of Razors Blades
Conjuration
Level: Sor/Wiz 3
Components: V, S, F
Range: Close (25 ft. + 5 ft./2 levels)
Area: Cone
Casting Time: 1 action
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: No
You summon and launch lots of metal razors blades out in a cone. It deals 1d4 points of slashing damager per caster level (10d4 Max) to all in the cone.
Focus: A small metal razor blade worth 1 sp.
Death Beam
Necromancy [Evil] (Death)
Level: Sor/Wiz 9
Components: V, S, XP
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Area: Rectangle 5 feet wide and up to close range long
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes
A black beam comes out of you outstretched hand. All living targets in the area must make a Fortitude save or die. If they are successful, they instead sustain 6d6 points of damage +2 points per caster level (+40 max). Of course they all might die from damage even if they succeed at their saving throws.
XP Cost: 1,000 XP
Dragon’s Endurance
Transmutation
Level: Brd 5, Clr 5, Sor/Wiz 5
Components: V, S, M/DF
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The affected crwature gains the vitality and stamina of a dragon. The spell grants the subject an enhancement bonus (2d6 + 2 points) to Constitution, adding the usual benefits to hit points, Fortitude saves, Constituition checks, and so forth.
Note: Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the character’s Constition drops back to normal. They are not lost as temporary hit points are.
Arcane Material Component: A tiny jade statue of a dragon worth 50 gp.
Dragon’s Strength
Transmutation
Level: Brd 5, Clr 5, Sor/Wiz 5
Components: V, S, M/DF
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The subject becomes stronger with dragon size strength. The spell grants an enhancement bonus to Strength of 2d6 + 2 points, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
Arcane Material Component: A tiny jade statue of a dragon worth 50 gp.
Freezing Acid Beam
Evocation [Acid, Cold]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of acid and cold energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for every 2/caster levels (max 5d6 Acid) and 1d6 points of cold damage for every 2/caster levels (max 5d6 Cold Damage).
Freezing Fire Beam
Evocation [Cold, Fire]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of acid and electrisity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of cold damage for every 2/caster levels (max 5d6 Cold damage) and 1d6 points of fire damage for every 2/caster levels (max 5d6 Fire Damage).
Freezing Electricity Beam
Evocation [Cold, Electricity]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of acid and electrisity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of cold damage for every 2/caster levels (max 5d6 Cold damage) and 1d6 points of electricity damage for every 2/caster levels (max 5d6 Electricity Damage).
Fire Dart
Evocation (Fire)
Level: Sor/Wiz 1, Wuj 1-(Fire)
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving throw: None
Spell Resistance: Yes
One fire dart shoots from your palm at your target. You must succeed at a ranged touch attack to hit your target. The dart deals a total of 1d4 points of fire damage per caster level (maximum 5d4-fire damage).
Forceball
Evocation (Force)
Level: Sor/Wiz 5, FM 4
Components: V, S, M
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft, radius spread
Casting Time: 1 action
Saving Throw: Reflex half
Spell Resistance: Yes
As fireball, except what’s noted above and what’s next. It does 1d4 points of force damage per caster level (Max 15d4). This does not set things on fire like fireball.
Material Component: A glass ball worth 10 gp.
Force Beam
Evocation [Force]
Level: Sor/Wiz 7
Components: V, S, F
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of force comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d4 points of force damage for per caster level (max 20d4 Force Damage).
Focus: A glass ball worth 10 gp.
Force Dart
Evocation (Force)
Level: Sor/Wiz 2, FM 2
Components: V, S, M
Range: Medium (100 ft. + 10 ft./level)
Target: One Creature
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
You throw a dart made of force at your target. You must succed at a ranged touch attack to hit your target. The needle deals a total of 1d4 points of force damage per two caster levels (maximum 10d4-force damage)
Material Component: A glass dart worth 1 gp.
Force Field
Conjuration (Creation) [Force]
Level: Sor/Wiz 2, FM 2
Components: V, S, M
Range: Touch
Casting Time: 1 action
Target: Creature toughed
Duration: One minute/level or until discharged
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
An invisible but tangible field of force a kin to Mage armor surrounds the subject of force field, providing a protective cover that can takes damage for the creature. The field has HP of 5/level (Max 50 HP) and DR 1/level (Maz 10 DR). All damage that the creature would take is delt to the shield, when the shileds HP is gone the Shield is gone.
Material Component: A glass ball worth 10 gp.
Force Spikes
Evocation (Force)
Level: Sor/Wiz 3, FM 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Area: 30-ft, radius spread
Casting Time: 1 action
Duration: 10 rounds +1 round/2 levels
Saving Throw: Reflex partial
Spell Resistance: No
As Spike Stones but the damage is 1d4+1 force damage. Creatures that fly, or other typs of movemt are not effected by this spell.
Force Spikes is a magic trap that can’t be disabled with the Disable Device skill.
Note: Magic traps such as Force Spikes are hard to detect. A rougou (only) can use the Search skill to find the Focre Spike. The DC is 25 + spell level, DC 28 for force spikes.
Force Sword
Conjuration (Creation) [Force]
Level: Sor/Wiz 2
Components: V, S, M
Range: Personal
Target: Caster
Duration: 2 rounds/caster level
Saving Throw: None
Spell Resistamce: Yes (hramless)
You summon a sword (looks like a sword of the casters picking) to his hand. This melee weapon needs a melee touch attack to hit. You us your Int mod instead of you Str mod with this attack and each strike does 1d4 + Int mod force damage.
Material Component: A tiny class sword (the type of sword that the spell will show its self as) worth 10 gp.
Gather Knowledge
Divination
Level: Brd 0, Sor/Wiz 0
Components: S, F
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level or until discharged
Saving Throw: No
Spell Resistance: No
This cantrip gives the caster a glimpse into some into a bit of knowledge. The caster gains a +2 insight bonus to his next Gather Information or Knowledge check.
Focus: A book.
Greater Acid Beam
Evocation [Acid]
Level: Sor/Wiz 6
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of acid energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for per caster level (max 20d6 Acid Damage).
Greater Cold Beam
Evocation [Cold]
Level: Sor/Wiz 6
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of cold energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of cold damage for per caster level (max 20d6 Cold Damage).
Greater Electricity Beam
Evocation [Electricity]
Level: Sor/Wiz 6
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of electricity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of electricity damage for per caster level (max 20d6 Damage).
Greater Fire Beam
Evocation [Fire]
Level: Sor/Wiz 6
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of fire energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of fire damage for per caster level (max 20d6 Fire Damage).
Greater Force Field
Conjuration (Creation) [Force]
Level: Sor/Wiz 4, FM 4
As Force field but has 10 HP per caster level (Max 150) and DR 1 per caster level (max 15)
Material Component: A glass ball worth 100 gp.
Greater Mage Armor
Conjuration (Creation) [Force]
Level: Sor/Wiz 4, FM 4
As Mage Armor but that AC bonus is +6.
Greater Shadow Wings
Conjuration (Shadow)
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 action
Range: Personal
Target: Caster
Duration: 15 minutes/ level
You summon massive, translucent wings that have a raven like look to them. With these wings, the caster can fly at triple his normal land speed, with perfect maneuverability. The caster can carry his normal light load if he goes higher than this he loses the ability to fly.
Greater Sonic Beam
Evocation [Sonic]
Level: Sor/Wiz 6
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of sonic damage for per caster level (max 20d6 Sonic Damage).
Greater Static Shock
Evocation [Electricity]
Level: Brd 6, Sor/Wiz 6
Components: V, S, F
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: 9 + 1 round/caster level
Saving Throw: Fortitude negates (see below)
Spell Resistance: Yes
Now can you stand the shock.
You form a static charge on the target. Every round of the spell’s duration, a blue arc strikes the target. Each arc inflicts 2d6 points of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save.
Focus: A copper coin.
Hand Of Fate
Transmutation [Chaos]
Level: Clr 3, Sor/Wiz 3
Casting Time: 1 action
Range: Touch
Duration: 1 min/level
Target: Creature touched
Components: V, S,
Saving Throw: Will negates
Spell Resistance: Yes
The subject becomes better or worse. The spell grants an enhancement bonus to a stat rolled at random (1d6, 1 Str, 2 Dex, 2 Con, 4 Int, 5 Wis, 6 Cha). Then roll a d6 on a 1-3 the is a negative penetaly, on 4-6 it’s a postive bonus ether way its Equal to 2d6+2.
Immolation
Evocation [Fire]
Level: Sor/Wiz 5
Casting Time: 1 action
Range: Personal
Duration: One round per level
Target: Self
Components: V,S
Saving Throw: None
Spell Resistance: No
This spell covers the caster’s entire body in a layer of fire. The target of this spell takes 1 points of damage/caster level (maximum 15 points of damage) per round this spell is in effect. The next time anyone strikes the target in melee with a medium or smaller sized weapon, the attacker suffers 1d4 points of fire damage per caster level (maximum 15d4). The person (or thing) taking the damage must make a Reflex save for half damage from this spell. The spell also increases the damage of the casters unarmed attacks by half the damage the caster recives from the spell rounded down. The damage to the caster may be adverted in a few ways, one is to have or cast a resistance ability but this is a flawed wrout because it impeads the flame, for each point of damage averted in this way a like amount of dice of damage is taken off the fire also fisibly dims, if all the damage to the caster is stoped in this way the fire goes out ending the spell. The spellls damaging side effect can also be negated by casting ice spells at the caster negating a equal amount of damage and redusing the damage of the spell.
Justice
Evocation (lawful)
Level: Clr 3
Range: Medium (100 ft. + 10 ft./level)
Targets: 1 Creature/2 levels
As Righteous Bolt but can hit more targets. No target can be more than 30 ft. from each other.
Lesser Acid Beam
Evocation [Acid]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of acid energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for per caster level (max 10d6 Acid Damage).
Lesser Cold Beam
Evocation [Cold]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of cold energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of cold damage for per caster level (max 10d6 Cold Damage).
Lesser Electricity Beam
Evocation [Electricity]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of electricity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of electricity damage for per caster level (max 10d6 Electricity Damage).
Lesser Fire Beam
Evocation [Fire]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of fire energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of fire damage for per caster level (max 10d6 Fire Damage).
Lesser Shadow Wings
Conjuration (Shadow)
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 action
Range: Personal
Target: Caster
Duration: 5 minutes/ level
You summon massive, translucent wings that have a raven like look to them. With these wings, the caster can fly at half his normal land speed, with poor maneuverability. The caster can carry his normal light load if he goes higher than this he loses the ability to fly.
Lesser Sonic Beam
Evocation [Sonic]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of sonic damage for per caster level (max 10d6 Sonic Damage).
Lesser Static Shock
Evocation [Electricity]
Level: Brd 2, Sor/Wiz 2
Components: V, S, F
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 3 + 1round/2 caster levels
Saving Throw: Fortitude negates (see below)
Spell Resistance: Yes
Ready for a shock.
You form a static charge on the target. Every round of the spell’s duration, a red arc strikes the target. Each arc inflicts 1d4 points of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save.
Focus: A copper coin.
Mind Ripper
Necromancy [Evil]
Level: Sor/Wiz 4
Components: V, S, F
Range: Close (25 ft. + 5ft./2 levels)
Effect: Ray
Duration: 1 minute/level
Saving Throw: Will negates
Spell Resistance: Yes
A black ray springs from your hand. You must succeed at a ranged touch attack to strike a target. The subject suffers a –1d6-enhancement penalty to Intelligence, with an additional –1 per two caster levels (maximum additional penalty of –10). The subject also takes 2 points of damage per –1 enhancement penalty (this damage heals at the normal rate, it does not come back when this spell ends). As the subject's Intelligence drops they expiriance the following effects. at 10 the creature is unable to cast spells, at 4 he can't use Intelligence-based skills, at 2 or less the subject can't even communicate coherently. Still the creature knows who its friends are and can follow them and even protect them. This spell can not bring to targets Intelligence under 1.
Focus: A glass skull that’s worth at least 10 gp.
Natures Insight
Divination
Level: Drd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level or until discharged
Saving Throw: No
Spell Resistance: No
This cantrip gives the caster a glimpse into a peach of natures lore. The caster gains a +2 insight bonus to his next Knowledge (nature) or Wilderness Lore check.
Righteous Bolt
Evocation (lawful)
Level: Clr 2
Components: V, S, DF
Range: Close (25 ft. + 5 ft./2 levels)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes
This spell invokes the righteousness of law to launch a bolt of law at the target. You must succeed at a ranged touch attack to hit your target. Dealing 1d4 points of lawful damage/2 levels (Max 5d4 points of lawful damage) to none lawful targets. This spell does 1d8 points of lawful damage/2 levels (Max 5d8 points of lawful damage) to chaotic targets.
Screaming Acid Beam
Evocation [Acid, Sonic]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of acid and sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for every 2/caster levels (max 5d6 Acid) and 1d6 points of sonic damage for every 2/caster levels (max 5d6 Sonic Damage).
Screaming Cold Beam
Evocation [Acid, Cold]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of acid and sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of a cold damage for every 2/caster levels (max 5d6 Cold) and 1d6 points of sonic damage for every 2/caster levels (max 5d6 Sonic Damage).
Screaming Electricity Beam
Evocation [Electricity, Sonic]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of electricity and sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of a electricity damage for every 2/caster levels (max 5d6 Electricity) and 1d6 points of sonic damage for every 2/caster levels (max 5d6 Sonic Damage).
Shocking Acid Beam
Evocation [Acid, Electricity]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of acid and electrisity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for every 2/caster levels (max 5d6 Acid) and 1d6 points of electricity damage for every 2/caster levels (max 5d6 Electricity Damage).
Shocking Fire Beam
Evocation [Fire, Electricity]
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A swirling beam of fire and electrisity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of fire damage for every 2/caster levels (max 5d6 Fire damage) and 1d6 points of electricity damage for every 2/caster levels (max 5d6 Electricity Damage).
Static Cling
Evocation [Electricity]
Level: Brd 0, Sor/Wiz 0
Components: V, S, F
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude negates (see below)
Spell Resistance: Yes
You form a small static charge on the target. Every round of the spell’s duration, it arcs and strikes the target. Each arc inflicts 1 point of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save.
Focus: A copper coin.
Static Shock
Evocation [Electricity]
Level: Brd 4, Sor/Wiz 4
Components: V, S, F
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: 5 + 1 round/caster level
Saving Throw: Fortitude negates (see below)
Spell Resistance: Yes
Your going to get a shock out of this.
You form a static charge on the target. Every round of the spell’s duration, a green arc strikes the target. Each arc inflicts 1d8 points of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save.
Focus: A copper coin.
Summon Force Warrior
Conjuration (Summoning) [Force]
Level: Brd 3, Clr 3, Sor/Wiz 3
Components: V, S F/DF
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned force warrior
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell summons a force warrior, which looks like a smaller version of the caster in armor with a small sword. It appears where you designate and acts immediately, on your turn. It attacks who you mentaly tell it to. It has the fallow stats
1 + Wis mod HP/Level
11 + Cha mod + caster level AC
1 + Int mod + caster level attack bonus
Damage as fallows with the attack of the force warriors weapon
Level__________Damage Die + Int mod
1st-10th_______1d4 + Int mod force damage
11th-15th ______1d6 + Int mod force damage
16th-20th _______1d8 + Int mod force damage
A speed of 20 ft.
A force warrior can’t go out of the range of this spell the spell ends.
Focus: A small glass warrior worth 5 gp.
Sweet Talk
Illusion (Phantasm) [Mind-Affecting]
Level: Brd 0, Sor/Wiz 0
Components: S, F
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level or until discharged
Saving Throw: No
Spell Resistance: No
This cantrip gives the caster a sweet nice and pleasant speaking tone. The caster gains a +2 competence bonus to his next Diplomacy check.
Focus: A scroll that has nothing on it.
Squirrel’s Grace
Transmutation
Level: Brd 5, Clr 5, Sor/Wiz 5
Components: V, S, M/DF
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The creature becomes more graceful, agil, and coordinated with the grace of a Squirrel. The spell grants an enhancement bonus to Dexterity of 2d6 + 2 points, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.
Arcane Material Component: A gold statue of a squirrel worth 50 gp.
Wave of Fire
Evocation [Fire]
Level: Sor/Wiz 8
Components: V, S, XP
Casting Time: 1 action
Area: 25 ft. + 5 ft./caster level radius spread from caster
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
You send a wave of fire in a ring from you to maxim area. This spell deals 1d8/caster level fire damage (Max 20d8 fire damage). This spell will light things of fire with the standard chances.
XP Cost: 500 XP
Zap
Evocation (Fire, Electricity)
Level: Sor/Wiz 0, Wuj 0-(Fire)
Components: V, S
Casting Time: 1 action
Range: Close (25-ft. +5 ft./2 levels)
Target: One creature or object
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You release a small, thin, orange colored beam. You must make a ranged touch attack to deal damage to a target. The spell deals 1 point of electricity and 1 point of fire damage.
What do you think of them all.