BOZ
Creature Cataloguer
cool.
finished that one faster than i expected. moving right along...
#56
Large Magical Beast
Hit Dice; 5dlO+2O (47 hp)
Initiative: +3 (Dex)
Speed: 40 ft., climb 20 ft.
AC: 15 (-1 size, +3 Dex, +3 natural)
Attacks: 2 claws +8 melee, and bite..+6 melee
Damage: Claws ld6+4 each, bite ld8+2
Face/Reach: 5 ft. x.JO ft/5 ft.
Special Attacks: Improved Grab, Pounce, Rake ld6+2, Trip
Special Qualities: Damage Reduction 25/+3, Darkvision 60 ft., KITTY Hide, Low-light Vision, Scent, Soft Spots
Saves: Fort +8, Ref+7, Will +1
Abilities: Str 18, Dex 16, Con 18, Int 4, Wis 10, Cha 10
Skills: Balance +9, Climb +12, Hide +4 (+12 in rocky or mountainous terrain), Listen +2, Move Silently +7, Spot +2
Feats: Multiattack (NEEDS ONE MORE)
Climate/Terrain:..... Temperate or cold hills, or mountains
Organization: Solitary, pair, or pride (3-6)
Challenge Rating: 6
Treasure: 1/2 coins, 1/2 goods, 1/2 items
Alignment: Usually neutral
Advancement: 6-9 HD (Large), 10-14 HD (Huge)
The KITTY is a deviation from the normal mountain cat. Its claws have become falcon-like talons, used to rip into its prey, climb mountains, and hang from cliff sides in preparation to pounce. Its black-spotted hide is especially resistant to normal weapons and natural attacks. Its azure eyes gleam in the moonlight.
Combat
Improved Grab (Ex): If the KITTY hits an opponent of at least one size category smaller than itself or smaller with both its claws or its bite attack, it deals normal damage and either attempts to start a grapple as a free action without provoking an attack of opportunity, or it pulls the opponent into its space without provoking an attack of opportunity and holds him with a -20 penalty to grapple checks, using its remaining attacks against other opponents. A successful hold does not deal any additional damage, but each successful grapple check it makes during successive rounds automatically deals the damage listed for the attack that established the hold. If the KITTY geta a hold, it can Rake.
Pounce (Ex): If a KITTY leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Rake (Ex): A KITTY that gets a hold can make two Rake attacks. (+6 melee) with its hind legs for ld6+2 damage each. The KITTY can also Rake if it Pounces on an opponent.
Skills: A KITTY receives a +4 racial bonus to Balance and Move Silently checks, and a +8 racial bonus to Climb checks. It suffers a -4 size penalty to Hide checks, but when in rock or mountainous terrain, it gets a +8 circumstance bonus to Hide. These bonuses are included in the stats above.
Soft Spots (Ex): A small patch of hide at the base of the neck lacks the KITTY's Damage Reduction. The creature's eyes are similarly vulnerable. Attacks targeted at one of these vulnerable areas are -8 to hit, but they bypass Damage Reduction and inflict double normal damage. If the KITTY has been hit in one eye. it is considered dazzled and takes a -1 penalty on all attack rolls. If hit in both eyes, the creature is blinded; blinded creatures have a 50% chance to miss, lose their positive Dexterity bonus to AC, and their opponents get a +2 bonus to attack. The blinded KITTY moves at half speed and suffers a -4 penalty on most Strength and Dexterity-based skills, as well as not being able to make Spot skill checks.
Trip (Ex): If a KITTY hits with its bite attack, it can attempt to Trip its opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to Trip the KITTY.
NEW ARMOR KITTY HIDE
The hide of a dead KITTY can be crafted into a powerful protective garment. The craftsman must have at least 6 ranks in Craft (armorsmithing or leatherworking) and access to a knife or dagger with a +3 or better enhancement bonus. Otherwise, creating KITTY hide is just like crafting masterwork hide armor.
KITTY armor has the following statistics: Armor Bonus +4, Maximum Dex Bonus +4, Armor Check Penalty -2, Arcane Spell Failure 20%, Speed 20/15 ft., Weight 25 lbs. Additionally, the hide provides its wearer Damage Reduction 3/+3. It is considered medium armor, and sells for 4,165 gp.

#56
Large Magical Beast
Hit Dice; 5dlO+2O (47 hp)
Initiative: +3 (Dex)
Speed: 40 ft., climb 20 ft.
AC: 15 (-1 size, +3 Dex, +3 natural)
Attacks: 2 claws +8 melee, and bite..+6 melee
Damage: Claws ld6+4 each, bite ld8+2
Face/Reach: 5 ft. x.JO ft/5 ft.
Special Attacks: Improved Grab, Pounce, Rake ld6+2, Trip
Special Qualities: Damage Reduction 25/+3, Darkvision 60 ft., KITTY Hide, Low-light Vision, Scent, Soft Spots
Saves: Fort +8, Ref+7, Will +1
Abilities: Str 18, Dex 16, Con 18, Int 4, Wis 10, Cha 10
Skills: Balance +9, Climb +12, Hide +4 (+12 in rocky or mountainous terrain), Listen +2, Move Silently +7, Spot +2
Feats: Multiattack (NEEDS ONE MORE)
Climate/Terrain:..... Temperate or cold hills, or mountains
Organization: Solitary, pair, or pride (3-6)
Challenge Rating: 6
Treasure: 1/2 coins, 1/2 goods, 1/2 items
Alignment: Usually neutral
Advancement: 6-9 HD (Large), 10-14 HD (Huge)
The KITTY is a deviation from the normal mountain cat. Its claws have become falcon-like talons, used to rip into its prey, climb mountains, and hang from cliff sides in preparation to pounce. Its black-spotted hide is especially resistant to normal weapons and natural attacks. Its azure eyes gleam in the moonlight.
Combat
Improved Grab (Ex): If the KITTY hits an opponent of at least one size category smaller than itself or smaller with both its claws or its bite attack, it deals normal damage and either attempts to start a grapple as a free action without provoking an attack of opportunity, or it pulls the opponent into its space without provoking an attack of opportunity and holds him with a -20 penalty to grapple checks, using its remaining attacks against other opponents. A successful hold does not deal any additional damage, but each successful grapple check it makes during successive rounds automatically deals the damage listed for the attack that established the hold. If the KITTY geta a hold, it can Rake.
Pounce (Ex): If a KITTY leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Rake (Ex): A KITTY that gets a hold can make two Rake attacks. (+6 melee) with its hind legs for ld6+2 damage each. The KITTY can also Rake if it Pounces on an opponent.
Skills: A KITTY receives a +4 racial bonus to Balance and Move Silently checks, and a +8 racial bonus to Climb checks. It suffers a -4 size penalty to Hide checks, but when in rock or mountainous terrain, it gets a +8 circumstance bonus to Hide. These bonuses are included in the stats above.
Soft Spots (Ex): A small patch of hide at the base of the neck lacks the KITTY's Damage Reduction. The creature's eyes are similarly vulnerable. Attacks targeted at one of these vulnerable areas are -8 to hit, but they bypass Damage Reduction and inflict double normal damage. If the KITTY has been hit in one eye. it is considered dazzled and takes a -1 penalty on all attack rolls. If hit in both eyes, the creature is blinded; blinded creatures have a 50% chance to miss, lose their positive Dexterity bonus to AC, and their opponents get a +2 bonus to attack. The blinded KITTY moves at half speed and suffers a -4 penalty on most Strength and Dexterity-based skills, as well as not being able to make Spot skill checks.
Trip (Ex): If a KITTY hits with its bite attack, it can attempt to Trip its opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to Trip the KITTY.
NEW ARMOR KITTY HIDE
The hide of a dead KITTY can be crafted into a powerful protective garment. The craftsman must have at least 6 ranks in Craft (armorsmithing or leatherworking) and access to a knife or dagger with a +3 or better enhancement bonus. Otherwise, creating KITTY hide is just like crafting masterwork hide armor.
KITTY armor has the following statistics: Armor Bonus +4, Maximum Dex Bonus +4, Armor Check Penalty -2, Arcane Spell Failure 20%, Speed 20/15 ft., Weight 25 lbs. Additionally, the hide provides its wearer Damage Reduction 3/+3. It is considered medium armor, and sells for 4,165 gp.