BOZ
Creature Cataloguer
7.
Flicker Form (Ex): In any plane other than the Plane of Fire, the ELEMENTAL's body flickers like a flame. All attacks have a 30% chance of missing as they pass through the creature's fire-like body.
is there anything off about that miss chance part? I think they’re trying to imply that this ability only works when it is not in the plane of Fire.
Explode (Ex): The ELEMENTAL can cause itself to explode, dealing 4d6 points of fire damage to everyone standing up to 20-ft. from it, but it inflicts Id6 points of damage on itself. Victims of the explosion can halve the damage with a successful Reflex save (DC 14).
it is a confusing name, and I see your point. However, if I reword it like this, perhaps it’s a bit easier to get:
Explode: A ELEMENTAL can cause a burst of flame to explode in a 20-foot radius around its body. The ELEMENTAL takes 1d6 points of damage when it uses this attack, but the explosion deals 4d6 points of fire damage (Reflex DC 14 half) to all creatures in the radius. The save DC is Constitution-based.
you better believe it.
9.
doh! I didn’t meant to leave that part in there… good catch.
10. - done
11.
Puncture (Ex): A BIG CAT bite attack which does a critical hit on an opponent is considered to have punctured a major blood vessel. The victim will lose a further 1 hp per round (in blood loss) until the wound is healed by either the Heal skill or magical means.
actually, when working on certain creatures here on the Creature Catalog that had that ability, we came up with an Ex ability similar to what bearded devils have: http://www.enworld.org/cc/converted/view_c.php?CreatureID=837
that would probably work just fine here with a few modifications:
Bleeding Wound (Ex): The damage a BIG CAT deals with its natural attacks causes a persistent wound on a successful critical hit. An injured creature loses 1 additional hit point each round. Multiple wounds result in cumulative hit point loss from bleeding. The continuing hit point loss can be stopped by a successful DC 15 Heal check (per wound), a cure spell, or a heal spell. A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points.
Tooth Breaking (Ex): A BIG CAT whose bite attack does maximum damage on a critical hit (that is, a roll of 16 on 2d8 on a critical hit) loses one of its large canine teeth. This sticks in the wound, doing an additional d4 damage, but the BIG CAT bite damage drops to 2d6 + damage bonus and can no longer do the puncture attack (above). It is possible for the second canine to break off if maximum damage is done a second time (12 on 2d6), in which case the bite damage drops to 2d4 + damage bonus. A BIG CAT lost tooth or teeth may be healed with the heal or heal animal companion spell as usual.
that is kind of a dumb ability as written, isn’t it? Maybe there is a way to rewrite it to make sense. Let me get back to this one later, I’m running short on time. Let me know if you come up with any ideas.
12.
Shriek (Sp): Up to three times per day, a THING may let out its distinctive cry, which can inspire dread in those who hear it. When a THING uses this ability, all creatures within 3O-ft. of it must make a Will save (DC 18). Those who fail receive a -4 morale penalty to all subsequent Will saves , a -1 morale penalty to all attack rolls and a -1 morale penalty to Armour Class. This effect lasts for 2d6 rounds.
I don’t see any good reason for this one to be an Sp ability at all. Shaken makes a lot more sense – anyway, in 3.5 you rarely see those sort of penalties spelled out that way. How about this for a rewrite:
Shriek (Su): Three times per day, a THING can let out its distinctive cry, which can inspire dread in those that hear it. When a THING shrieks, all creatures within 30 feet must succeed on a DC 16 Will save or be shaken for 2d6 rounds. The save DC is Charisma-based and includes a +4 racial bonus.
Semi-Blur (Sp): Once per day, a THING may perform an evasive manoeuvre so effective that it looks like a blur. This effect behaves exactly like the blur spell, except that it lasts for no longer than five rounds. Also the THING can only activate this ability during a round in which it moves and it ends on the first round thereafter in which it does not move or in five rounds, whichever comes first.
I think the idea is that it is supposed to be a weaker form of blur, so they assumed Sp. However, if you read it, it seems more like an Ex ability doesn’t it?
13.
Howl: THINGs can howl at their opponents as a breath weapon attack. This is treated as the 3rd level wizard spell shout.
the “as a breath weapon attack” makes no sense to me at all!
I think I get what they were trying to say, that it should function as a cone-shaped burst, which the shout spell already does. Let’s try this, then:
Howl (Su): A thing can let loose a powerful howl that functions just like the shout spell (DC 13, caster level 5th). The save DC is Charisma-based.
Flicker Form (Ex): In any plane other than the Plane of Fire, the ELEMENTAL's body flickers like a flame. All attacks have a 30% chance of missing as they pass through the creature's fire-like body.
NexH said:Flicker form is strange, but I don't see anything wrong with it.
is there anything off about that miss chance part? I think they’re trying to imply that this ability only works when it is not in the plane of Fire.
Explode (Ex): The ELEMENTAL can cause itself to explode, dealing 4d6 points of fire damage to everyone standing up to 20-ft. from it, but it inflicts Id6 points of damage on itself. Victims of the explosion can halve the damage with a successful Reflex save (DC 14).
NeXH said:"Explode" is a confusing name, as it implies the destruction of the ELEMENTAL, even if that is not the case. How about this:
"Burst of fire(Ex): The ELEMENTAL can cause a tiny portion of itself to explode, dealing 4d6 points of fire damage to everyone standing up to 20-ft. from it (Reflex DC 14 halves), this inflicts 1d6 points of damage on itself (no save). The save DC is Con-based."
it is a confusing name, and I see your point. However, if I reword it like this, perhaps it’s a bit easier to get:
Explode: A ELEMENTAL can cause a burst of flame to explode in a 20-foot radius around its body. The ELEMENTAL takes 1d6 points of damage when it uses this attack, but the explosion deals 4d6 points of fire damage (Reflex DC 14 half) to all creatures in the radius. The save DC is Constitution-based.
NeXH said:(I'm assuming the ELEMENTAL has fire-immunity)
you better believe it.

9.
NexH said:I don't think there is need for 2 saves. How about:
"Any creature hit by such attack takes 2d10 points of cold damage (Fortitude DC 28 half). A creature that fails the fortitude save is also stunned for 1d6 rounds"
doh! I didn’t meant to leave that part in there… good catch.

10. - done
11.
Puncture (Ex): A BIG CAT bite attack which does a critical hit on an opponent is considered to have punctured a major blood vessel. The victim will lose a further 1 hp per round (in blood loss) until the wound is healed by either the Heal skill or magical means.
NexH said:Puncture: I don't recall any monster in 3.5 with a Ex ability that deals this kind of wounding. A point of damage to constitution may be better. If you want to keep the continuos hp lose then a Heal DC should be given to stop the blood lost.
actually, when working on certain creatures here on the Creature Catalog that had that ability, we came up with an Ex ability similar to what bearded devils have: http://www.enworld.org/cc/converted/view_c.php?CreatureID=837
that would probably work just fine here with a few modifications:
Bleeding Wound (Ex): The damage a BIG CAT deals with its natural attacks causes a persistent wound on a successful critical hit. An injured creature loses 1 additional hit point each round. Multiple wounds result in cumulative hit point loss from bleeding. The continuing hit point loss can be stopped by a successful DC 15 Heal check (per wound), a cure spell, or a heal spell. A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points.
Tooth Breaking (Ex): A BIG CAT whose bite attack does maximum damage on a critical hit (that is, a roll of 16 on 2d8 on a critical hit) loses one of its large canine teeth. This sticks in the wound, doing an additional d4 damage, but the BIG CAT bite damage drops to 2d6 + damage bonus and can no longer do the puncture attack (above). It is possible for the second canine to break off if maximum damage is done a second time (12 on 2d6), in which case the bite damage drops to 2d4 + damage bonus. A BIG CAT lost tooth or teeth may be healed with the heal or heal animal companion spell as usual.
NexH said:Tooth breaking: if a critical hit can do 2d8 damage, doesn't that means that normally the damage is 1d8? Why would loosing a tooth increase the damage to 2d6?
that is kind of a dumb ability as written, isn’t it? Maybe there is a way to rewrite it to make sense. Let me get back to this one later, I’m running short on time. Let me know if you come up with any ideas.
12.
Shriek (Sp): Up to three times per day, a THING may let out its distinctive cry, which can inspire dread in those who hear it. When a THING uses this ability, all creatures within 3O-ft. of it must make a Will save (DC 18). Those who fail receive a -4 morale penalty to all subsequent Will saves , a -1 morale penalty to all attack rolls and a -1 morale penalty to Armour Class. This effect lasts for 2d6 rounds.
NexH said:I'd just say that creatures that fail the save are shakened, even if that carries different penalties that the ones given. Also, why it this Sp? One could make the shriek act as a the fear spell, but I think it would be better to just change it to Su.
I don’t see any good reason for this one to be an Sp ability at all. Shaken makes a lot more sense – anyway, in 3.5 you rarely see those sort of penalties spelled out that way. How about this for a rewrite:
Shriek (Su): Three times per day, a THING can let out its distinctive cry, which can inspire dread in those that hear it. When a THING shrieks, all creatures within 30 feet must succeed on a DC 16 Will save or be shaken for 2d6 rounds. The save DC is Charisma-based and includes a +4 racial bonus.
Semi-Blur (Sp): Once per day, a THING may perform an evasive manoeuvre so effective that it looks like a blur. This effect behaves exactly like the blur spell, except that it lasts for no longer than five rounds. Also the THING can only activate this ability during a round in which it moves and it ends on the first round thereafter in which it does not move or in five rounds, whichever comes first.
NexH said:The description doesn't seems to evoke a Sp ability, Su, or even Ex seem to fit better.
I think the idea is that it is supposed to be a weaker form of blur, so they assumed Sp. However, if you read it, it seems more like an Ex ability doesn’t it?
13.
Howl: THINGs can howl at their opponents as a breath weapon attack. This is treated as the 3rd level wizard spell shout.
NexH said:A breath weapon is normally Su, and this seems to be a Sp ability.
"X/day :Howl(Sp)(Save DC Y): THINGs can howl at their opponents. This is treated as the spell shout. Caster level Z."
(The save DC is 10+charisma mod+ 4 (level of shout))
the “as a breath weapon attack” makes no sense to me at all!

Howl (Su): A thing can let loose a powerful howl that functions just like the shout spell (DC 13, caster level 5th). The save DC is Charisma-based.