#60
Small Dragon
Hit Dice: 4dl2+4 (30 hp)
Initiative: +3 (Dex)
Speed: 15 ft., fly 120 ft. (poor)
AC: 19 (+3 Dex, +5 natural, +1size)
Attacks: Bite +7 melee and 2 claws +3 melee
Damage: Bite ld6+2, claws Id4+l each
Face/Reach: 5 ft. x 5 ft./5 ft.
Special Attacks: Breath Weapon
Special Qualities: Darkvision 60 ft., Low-light Vision, Disease and Poison Resistance, Immunities, Voice of the Dead
Saves: Fort +5, Ref+7, Will +4.
Abilities: Str 14, Dex. 16, Con 13, Int 2, Wis 11, Cha 7
Skills: Balance +5, Climb+3, Jump +3, Listen +1, Spot +5
Feats: Weapon Finesse (claw)
Climate/Terrain: Warm mountains
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Usually neutral
Advancement: 5 HD (Small), 6-8 HD (Medium-size)
When airborne, the DRAGONET is able to attack with both hind claws and its bite. If on the ground, it is only able to attack with its bite. The hind claws of these dragons are extremely dexterous and used to pick at and manipulate bones and other food while the creature is aloft high over the mountain valleys. Its front "claws" are tiny vestigial digits at the second joint of each wing.
Combat
Breath Weapon (Ex): The breath of the carrion-eating DRAGONET is used primarily to weaken and disorient attackers. As a standard action, the dragon can expel a small cloud of foul fumes, which fills a cube approximately 10 feet on each side. No attack roll is necessary, but creatures inside this cloud must make a Fortitude save (DC 12) to avoid being nauseated for 2d6 turns; nauseated characters are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention other than taking a single move or move-equivalent action per turn. After it has expelled the noxious gases from its gut, it takes four hours for the dragon's digestive system and symbiotic bacteria to build up enough gas for another effective attack.
Disease and Poison Resistance (Ex): As a carrion eater, the DRAGONET needs to be highly resistant to toxins and disease-causing microbes, which often build up as a result of decay in rotting matter. They receive a +6 bonus on Fortitude saving throws against poison and disease.
Dragon: Dragons are immune to sleep and paralysis effects. Dragons also have Darkvision with a range of 60 feet and lx>w-light Vision.
Skills: DRAGONETs receive a +2 racial bonus to Balance checks, as they use their wings to stabilize themselves. This is included above.
Voice of the Dead (Su): A DRAGONET is possessed with the memories and voice (but not the intelligence or other mental qualities) of any intelligent being whose marrow it consumes. This functions essentially like a speak with dead spell, but with a duration of 2d4 hours. A complete corpse is not needed, since the dragon's mouth voices the answers from the spirit of the departed.