great! next!
#64
should the damage reduction be versus magic and bludgeoning? Obviously, the weapon immunity will be folded into that.
Medium-Size Undead
HitDice: 2dl2(13hp)
Initiative: +4 (Improved Initiative)
Speed: 20ft.
AC: 12(+2natural)
Attacks: 2 claws+5 melee
Damage: Clawld4+4anddeathgrip
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Improved grab, death grip
Special Qualities: Undead, damage reduction 10/+1, illusory death, weapon immunity, turn resistance+2
Saves: Fort+0,Ref+0,Will+3
Abilities: Strl8,Dexll,Con- Int6,Wisll,Cha 10
Skills: Intimidate +3, Hide +5, Listen +4, Sense Motive +3, Spot+5
Feat: Improved Initiative
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 3
Treasure: Standard
Alignment: Alwayschaoticevil
Advancement: 3-4 (Medium-size); 5-6 HD (Large)
The UNDEAD is an undead creature formed as the result of an incomplete death ritual. They are found on stranded funeral barges or in other situations where corpses have not been delivered to their final rest. They hate life and attack living creatures on sight. A UNDEAD appears much as it did in life. Its clothes hang in shreds and its skin is dry, brittle, and drawn tightly over its bones. Its hands end in sharp claws with long nails. At a distance, they are often mistaken for zombies.
COMBAT
A UNDEAD attacks using its claws. It attempts to grab a foe around the throat and will not release its grip until either it or its victim is dead.
Improved Grab (Ex): To use this ability, the UNDEAD must hit an opponent of Large size or smaller with both claw attacks. If it getsahold, ituses its death grip. The UNDEAD has a grapple bonus of+5.
Death Grip (Ex): A UNDEAD deals lc!4+4 points of damage per round with a successful grapple check (grapple bonus +5) against a Large or smaller creature. Because the UNDEAD grasps the victim's throat, a creature in its grasp cannot speak or cast spells with verbal components.
Illusory Death (Ex): In any round a UNDEAD is struck for 6 or more points of damage by a single non-magical weapon, it slumps to the ground as if dead. If it has fastened its death grip on a victim, the victim falls as well, unless a successful Reflex save (DC 12) is made. Even if the save is made, the UNDEAD does not release its grip but rather slumps against its opponent's body. On its next turn, the UNDEAD rises again as if through reanimation. Any creature viewing this must succeed at a Will save (DC 10) or become panicked for 2d4 rounds (see "Condition Summary" in the DMG, Chapter 3).
Weapon Immunity (Ex): A UNDEAD takes half damage from all piercing and slashing weapons.