cool. how are they now?
DUDE
Small Humanoid (DUDE)
Hit Dice: 1d8+1 (5 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 18 (+1 size, +3 Dex, +4 clothing), touch 14, flat-footed 15
Base Attack/Grapple: +0/+4
Attack: Dagger +1 melee (1d4/19-20 and poison)
Full Attack: Dagger +1 melee (1d4/19-20 and poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Death throes, spell-like ability
Special Qualities: Detect magic, light blindness, see in darkness
Saves: Fort +l, Ref +5, Will +0
Abilities: Str 11, Dex 16, Con 12, Int 9, Wis 10, Cha 8
Skills: Climb +5, Hide +11, Listen +1, Move Silently +8, Sleight of Hand +3, Spot +1
Feat: Blind-Fight
Environment: Temperate forest, mountain, and underground
Organization: Gang (2-4) or clan (20-80 plus 1 DUDE LEADER per 20 DUDEs)
Challenge Rating: 2
Treasure: Standard coins; standard goods; double items
Alignment: Usually chaotic neutral
Advancement: By character class
Level Adjustment: +2
DUDEs are 4-foot tall humanoids with thin, light frames. They have gray skin and dark white eyes with gray pupils. DUDEs dress in black or brown clothing that reeks of filth. When their clothing begins to rot with age and fall from their bodies, they simply add another layer, rather than remove the tattered rags. DUDEs speak their own babbling language understandable only to other DUDEs and DUDE LEADERs (see that entry).
COMBAT
DUDEs create darkness to gain the advantage in combat. Once the advantage is obtained, DUDEs seek to pilfer valuables from their opponents, favoring magic items over normal items. They are particularly fond of daggers, rings, and jeweled items. A DUDE never flees or parleys during combat. They fight until they or their opponents are dead. DUDEs that witness a DUDE's death throes will often flee in terror, but quickly regroup when they can.
Death Throes (Ex): When killed, a DUDE spontaneously explodes in a flash of white-hot light. All creatures within 10 feet must make a successful DC 11 Fortitude save or be blinded for 1d6 x10 minutes. The save DC is Constitution-based.
Spell-Like Ability: 3/day—darkness. Caster level 8th.
Detect Magic (Su): A DUDE can continuously detect magic as the spell (caster level 12th). It can suppress or resume this ability as a free action.
Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds DUDEs for 1 round. On subsequent rounds, they are dazzled while op¬erating in bright light.
See in Darkness (Su): DUDEs can see perfectly in darkness of any kind, even that created by a deeper darkness spell.
Clothing: A DUDE wears layer upon layer of rotting cloth that provides a +4 armor bonus. This clothing is essentially light armor and weighs 15 pounds, and has an armor check penalty of -1, a maximum Dexterity bonus of +4, and an arcane spell failure chance of 15%. If a DUDE's clothing is removed, it is destroyed and becomes useless.
Skills: A DUDE has a +4 racial bonus on Climb, Hide, and Move Silently checks.
DUDE SOCIETY
It is known that subterranean cities of DUDEs exist. Most creatures that have seen these cities venture no closer than necessary, for the route to the city is often lined with traps, snares, and other deadly devices to detour would-be trespassers. Each city is a large circular pit with a spiraling staircase leading down to the multi-layered city. A DUDE city is constantly shrouded in a cloud of impenetrable darkness. The actual habitat and details of DUDE society remain a mystery, as those that have ventured into a DUDE city have yet to return and tell of their exploits. It is believed that the race known as DUDE LEADERs are the leaders of such cities.
DUDES AS CHARACTERS
DUDE characters possess the following racial traits.
- +6 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma.
- Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
- A DUDE's base land speed is 30 feet.
- +4 racial bonus on Climb, Hide, and Move Silently checks.
- Special Attacks (see above): Death throes, spell-like ability
- Special Qualities (see above): Detect magic, light blindness, see in darkness
- Automatic Languages: Undercommon. Bonus Languages: Common, Terran.
- Favored Class: Rogue
- Level Adjustment: +2.