yep, sure was. apparently, a common mistake made in a lot of 3.0 d20 books was to treat Cha as the throw-away score... until people realized how important it can be for certain monsters!
ok, this one may not have any issues at all, but posting it for a look-see just in case.
#67
Medium-Size Undead
HitDice: 4dl2(26hp)
Initiative: +2 (Dex)
Speed: 50ft.
AC: 14 (+2Dex, +2 natural)
Attacks: Bite+6melee
Damage: Bite ld6+3 and paralysis
Face/Reach: 5ft.by5ft./5ft.
SpecialAttacks: Paralysis
Special Qualities: Undead, turnresistance+2
Saves: Fort + l,Ref+3,Will+6
Abilities: Strl7,Dexl5,Con—,Int6,Wisl4, Cha 10
Skills: Hide+7,Listen + 10,MoveSilendy+7, Spot + 10, Wilderness Lore +8*
Feats: Alertness, WeaponFocus (bite)
Climate/Terrain: Any land
Organization: Solitary or pack(7-16)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral evil
Advancement: 5-9HD(Medium-size); 10-12HD (Large)
PUPPYs resemble normal wolves, save that their fur is matted in places and torn away from their flesh in other places. Their eyes are stark white and their fur is gray.
COMBAT
PUPPYs hunt in packs, surrounding their prey and circling as they move in to kill it.
Paralysis (Ex): Those hit by a PUPPYs bite must succeed at a Fortitude save (DC 12) or be paralyzed for ld6+2 minutes. Elves are immune to this paralysis.
Skills: PUPPYs receive a +2 racial bonus to Hide and Move Silently checks. *PUPPYs receive a +4 racial bonus to Wilderness Lore checks when tracking by scent.