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#68
Small Aberration
HitDice: 2d8+2(11hp)
Initiative: +2 (Dex)
Speed: 5ft.,fly 60ft. (average)
AC: 17 (+1 size,+2 Dex,+4 natural)
Attacks: 2 claw +3 melee; or bite +3 melee
Damage: Clawld4+l,biteld6
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Improved grab, explode
Special Qualities: Flight, damage reduction 20/slashing or piercing, all-around vision
Saves: Fort + l,Ref+2,Will+2
Abilities: Strl2,Dex 14,Conl2,Int8,Wis9, Cha8
Skills: Hide + 12,Listen+7,Spot+7
Feat: Flyby Attack
Climate/Terrain: Any warm land
Organization: Solitary or swarm (2-10)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3-4HD (Small), 5-6HD (Medium-size)
The SPHERE is a bizarre creature that may be distantly related to beholders, but its general lack of magical abilities lends little weight to this rumor. A SPHERE is approximately 3 feet in diameter. Its reddish skin is a thin but tough and rubbery membrane. The spherical ( body of a SPHERE is highly elastic and filled to near bursting with a lighter-than air flammable gas that smells of rotten eggs (sulfur). Atop its round body are 6 eyes on retractable stalks. Dangling beneath the body are two strong stubby legs with sharp claws. A SPHERE eats, breathes, and excretes through an aperture best described as a mouth. This mouth is lined with a ring of sharp teeth that face inward to help it force food into its gullet.
COMBAT
SPHEREs primarily attack with their claws, only resorting to biting after they have latched onto their prey. A SPHERE will attack and try to eat whatever it thinks is edible - generally including anything that moves that is smaller than the SPHERE. Its strange metabolic processes instill it with an almost insatiable hunger.
Improved Grab (Ex): In order to use this ability, a SPHERE must hit a Medium-size or smaller opponent with both of its claw attacks in a single round. If it gets a hold, it can either automatically deal claw damage (Id6) every round or attempt to swallow the prey whole. The SPHERE has a grapple bonus of -2.
Explosion (Ex): A successful hit with a piercing or slashing weapon or by spells that deal damage forces the SPHERE to succeed at a Fortitude save (DC 10 + 1/ 2 the damage done) or explode. This immediately kills the SPHERE and deals Id4 damage to all creatures within 5 feet; Reflex save (DC 12) for half damage.
Flight (Ex): A SPHERE's body is naturally buoyant. This buoyancy allows it to fly as the spell, as a free action, at a speed of 60 feet. This buoyancy also grants it a permanent feather fall effect with personal range.
Ail-Around Vision (Ex): A SPHERE's many eyes give it a +2 racial bonus to Spot and Search checks, and it cannot be flanked.
#68
Small Aberration
HitDice: 2d8+2(11hp)
Initiative: +2 (Dex)
Speed: 5ft.,fly 60ft. (average)
AC: 17 (+1 size,+2 Dex,+4 natural)
Attacks: 2 claw +3 melee; or bite +3 melee
Damage: Clawld4+l,biteld6
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Improved grab, explode
Special Qualities: Flight, damage reduction 20/slashing or piercing, all-around vision
Saves: Fort + l,Ref+2,Will+2
Abilities: Strl2,Dex 14,Conl2,Int8,Wis9, Cha8
Skills: Hide + 12,Listen+7,Spot+7
Feat: Flyby Attack
Climate/Terrain: Any warm land
Organization: Solitary or swarm (2-10)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3-4HD (Small), 5-6HD (Medium-size)
The SPHERE is a bizarre creature that may be distantly related to beholders, but its general lack of magical abilities lends little weight to this rumor. A SPHERE is approximately 3 feet in diameter. Its reddish skin is a thin but tough and rubbery membrane. The spherical ( body of a SPHERE is highly elastic and filled to near bursting with a lighter-than air flammable gas that smells of rotten eggs (sulfur). Atop its round body are 6 eyes on retractable stalks. Dangling beneath the body are two strong stubby legs with sharp claws. A SPHERE eats, breathes, and excretes through an aperture best described as a mouth. This mouth is lined with a ring of sharp teeth that face inward to help it force food into its gullet.
COMBAT
SPHEREs primarily attack with their claws, only resorting to biting after they have latched onto their prey. A SPHERE will attack and try to eat whatever it thinks is edible - generally including anything that moves that is smaller than the SPHERE. Its strange metabolic processes instill it with an almost insatiable hunger.
Improved Grab (Ex): In order to use this ability, a SPHERE must hit a Medium-size or smaller opponent with both of its claw attacks in a single round. If it gets a hold, it can either automatically deal claw damage (Id6) every round or attempt to swallow the prey whole. The SPHERE has a grapple bonus of -2.
Explosion (Ex): A successful hit with a piercing or slashing weapon or by spells that deal damage forces the SPHERE to succeed at a Fortitude save (DC 10 + 1/ 2 the damage done) or explode. This immediately kills the SPHERE and deals Id4 damage to all creatures within 5 feet; Reflex save (DC 12) for half damage.
Flight (Ex): A SPHERE's body is naturally buoyant. This buoyancy allows it to fly as the spell, as a free action, at a speed of 60 feet. This buoyancy also grants it a permanent feather fall effect with personal range.
Ail-Around Vision (Ex): A SPHERE's many eyes give it a +2 racial bonus to Spot and Search checks, and it cannot be flanked.