BOZ
Creature Cataloguer
how are these sections?
Fire Seeds (Su): Once per day, as the spell cast by an 11th-level druid. The PUMPKINHEAD can only make use of the first version of this spell, and it cast the spell on its own pumpkin seeds rather than acorns.
CREATING A PUMPKINHEAD
To create a PUMPKINHEAD, the caster must be a druid of at least 11th-level. Creating a PUMPKINHEAD involves placing a single pumpkin seed into the mouth of a corpse and burying the corpse in an open field. The body must be that of a humanoid of at least 6th-level; the PUMPKINHEAD has the same HD and alignment as the humanoid did in life. Once the body is buried, the creator must cast control plants, awaken, summon nature?s ally IV, and fire seeds ? in that order.
The pumpkin plant that grows from the corpse must be carefully nurtured and tended, requiring a Profession (farmer) check (DC 15). The Profession (farming) check does not need to be made by the creator. Several pumpkins will grow on the vine, one of which will contain the essence of the nature spirit that will eventually animate the plant. The creator must make a Knowledge (nature) check (DC 20) to determine which pumpkin holds the essence ? all others must be picked off the vine and discarded. By harvest time, if the creator chose the right pumpkin, the PUMPKINHEAD animates and seeks out is creator for instructions.
Fire Seeds (Su): Once per day, as the spell cast by an 11th-level druid. The PUMPKINHEAD can only make use of the first version of this spell, and it cast the spell on its own pumpkin seeds rather than acorns.
CREATING A PUMPKINHEAD
To create a PUMPKINHEAD, the caster must be a druid of at least 11th-level. Creating a PUMPKINHEAD involves placing a single pumpkin seed into the mouth of a corpse and burying the corpse in an open field. The body must be that of a humanoid of at least 6th-level; the PUMPKINHEAD has the same HD and alignment as the humanoid did in life. Once the body is buried, the creator must cast control plants, awaken, summon nature?s ally IV, and fire seeds ? in that order.
The pumpkin plant that grows from the corpse must be carefully nurtured and tended, requiring a Profession (farmer) check (DC 15). The Profession (farming) check does not need to be made by the creator. Several pumpkins will grow on the vine, one of which will contain the essence of the nature spirit that will eventually animate the plant. The creator must make a Knowledge (nature) check (DC 20) to determine which pumpkin holds the essence ? all others must be picked off the vine and discarded. By harvest time, if the creator chose the right pumpkin, the PUMPKINHEAD animates and seeks out is creator for instructions.