BOZ
Creature Cataloguer
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Medium Undead (Incorporeal)
Hit Dice: 4d12 (26 hp)
Initiative: +6
Speed: 50 ft. (10 squares)
Armor Class: 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11
Base Attack/Grapple: +2/?
Attack: Incorporeal bite +4 melee (1d4 Str)
Full Attack: Incorporeal bite +4 melee (1d4 Str)
Space/Reach: 5 ft./5 ft.
Special Attacks: Strength damage, trip
Special Qualities: Darkvision 60 ft., incorporeal traits, partially corporeal, scent, shadow blend, undead traits
Saves: Fort +l, Ref +3, Will +5
Abilities: Str ?, Dex 15, Con ?, Int 4, Wis 12, Cha 13
Skills: Listen +3, Spot +3, Survival +4*
Feat: Improved Initiative
Environment: Any land and underground
Organization: Solitary, pair, or pack (5-12)
Challenge Rating: 3
Treasure: None
Alignment: Always chaotic evil
Advancement: 5-8 HD (Medium); 9-12 HD (Large)
Level Adjustment: ?
PUPPYs are large black hounds formed of darkness. They are nocturnal hunters and hate all living creatures. Their eyes flash with a crimson fire when prey is sighted.
COMBAT
PUPPYs prefer to attack from ambush, using the shadows and darkness to their advantage. When prey wanders nearby, a PUPPY leaps to the attack. A PUPPY pack leads its prey into an ambush and then strikes when opponents are completely unaware.
Strength Damage (Su): The bite of a PUPPY deals 1d4 points of Strength damage to a living foe. A creature reduced to Strength 0 by a PUPPY dies. This is a negative energy effect.
Trip (Ex): A PUPPY that hits with its bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the PUPPY.
Partially Corporeal (Ex): A PUPPY exists partially on the Material Plane, allowing it to make bite attacks and trip attempts (using its Dexterity score instead of its Strength score) against fully corporeal opponents. Because of this, in addition to magic weapons, a PUPPY can be hit by silver weapons, with a 50% chance to ignore any damage from a corporeal source.
Shadow Blend (Ex): In any condition of illumination other than full daylight, a PUPPY can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.
Skills: *A PUPPY has a +4 racial bonus on Survival checks when tracking by scent.
Medium Undead (Incorporeal)
Hit Dice: 4d12 (26 hp)
Initiative: +6
Speed: 50 ft. (10 squares)
Armor Class: 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11
Base Attack/Grapple: +2/?
Attack: Incorporeal bite +4 melee (1d4 Str)
Full Attack: Incorporeal bite +4 melee (1d4 Str)
Space/Reach: 5 ft./5 ft.
Special Attacks: Strength damage, trip
Special Qualities: Darkvision 60 ft., incorporeal traits, partially corporeal, scent, shadow blend, undead traits
Saves: Fort +l, Ref +3, Will +5
Abilities: Str ?, Dex 15, Con ?, Int 4, Wis 12, Cha 13
Skills: Listen +3, Spot +3, Survival +4*
Feat: Improved Initiative
Environment: Any land and underground
Organization: Solitary, pair, or pack (5-12)
Challenge Rating: 3
Treasure: None
Alignment: Always chaotic evil
Advancement: 5-8 HD (Medium); 9-12 HD (Large)
Level Adjustment: ?
PUPPYs are large black hounds formed of darkness. They are nocturnal hunters and hate all living creatures. Their eyes flash with a crimson fire when prey is sighted.
COMBAT
PUPPYs prefer to attack from ambush, using the shadows and darkness to their advantage. When prey wanders nearby, a PUPPY leaps to the attack. A PUPPY pack leads its prey into an ambush and then strikes when opponents are completely unaware.
Strength Damage (Su): The bite of a PUPPY deals 1d4 points of Strength damage to a living foe. A creature reduced to Strength 0 by a PUPPY dies. This is a negative energy effect.
Trip (Ex): A PUPPY that hits with its bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the PUPPY.
Partially Corporeal (Ex): A PUPPY exists partially on the Material Plane, allowing it to make bite attacks and trip attempts (using its Dexterity score instead of its Strength score) against fully corporeal opponents. Because of this, in addition to magic weapons, a PUPPY can be hit by silver weapons, with a 50% chance to ignore any damage from a corporeal source.
Shadow Blend (Ex): In any condition of illumination other than full daylight, a PUPPY can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.
Skills: *A PUPPY has a +4 racial bonus on Survival checks when tracking by scent.