BOZ
Creature Cataloguer
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Medium Monstrous Humanoid (Cold)
Hit Dice: 3d8+6 (19 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple: +3/+6
Attack: Slam +6 melee (1d4+3) or shortspear +5 ranged (1d6+3)
Full Attack: 2 slams +6 melee (1d4+3) and bite +1 melee (1d4+1) or shortspear +5 ranged (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Stench
Special Qualities: Darkvision 60 ft., immunity to cold, scent, vulnerability to fire
Saves: Fort +3, Ref +5, Will +4
Abilities: Str 16, Dex 15, Con 15, Int 6, Wis 12, Cha 6
Skills: Climb +4, Hide +3, Jump +11, Listen +5, Spot +5
Feat: Alertness, Power Attack
Environment: Cold mountains
Organization: Solitary, band (2-10), or clan (10-40)
Challenge Rating: 2
Treasure: 50% coins; 50 % goods; 50 % items
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: +2
HAIRY are shaggy, primitive, naked humanoids that may be related to the yeti. They resemble prehistoric humans but are more bestial and apelike, with large, sloping heads. Their bodies are covered in thick snow-white fur. The fur is coated with an oily, fatty substance excreted through the pores, which protects them from cold. HAIRY can see clearly even in heavy snowstorms due to a second transparent eyelid that protects the eye from blowing winds and heavy snow. HAIRY never wear clothing, although they do sometimes wear necklaces and bracelets of tooth and horn. HAIRY communicate through grunts, hooting, and yelling, as well as a body language similar to that of apes.
Combat
HAIRY attack with their claws and bite, but occasionally use stone spears in combat. They are fierce creatures and very territorial, attacking any living creature that wanders into the area. HAIRY use their knowledge of the land to their advantage during combat by creating avalanches, burrowing under snow and attacking from surprise, and using snow-covered pits to trap their prey. They prefer to drive intruders off rather than kill them.
Stench (Ex): A HAIRY's body secretes a foul-smelling oil. All living creatures within 10 feet of a HAIRY (except other HAIRY) must succeed on a DC 13 Fortitude save or become sickened for 10 rounds. A creature that makes a successful save is immune to that HAIRY's stench for 24 hours. The save DC is Constitution-based.
HAIRY Society
HAIRYs are nomadic creatures that band together in clans for protection, hunting, and social reasons. During the day, adults hunt for food, which consists of fruits, berries, nuts, insects, and game (goat, sheep, rodents, and the like). Though they do eat meat, HAIRY do not hunt or eat humans or humanoids. HAIRY are extremely superstitious and fear metal and clothing and those that use and wear them. No HAIRY ever wields or wears items of cloth or metal. HAIRY clans worship a snow-god to whom they offer sacrifices for protection and guidance. Each clan has a large stone idol of this snow god that is often located in the very heart of the clan or near the clan leader's cave.
Medium Monstrous Humanoid (Cold)
Hit Dice: 3d8+6 (19 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple: +3/+6
Attack: Slam +6 melee (1d4+3) or shortspear +5 ranged (1d6+3)
Full Attack: 2 slams +6 melee (1d4+3) and bite +1 melee (1d4+1) or shortspear +5 ranged (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Stench
Special Qualities: Darkvision 60 ft., immunity to cold, scent, vulnerability to fire
Saves: Fort +3, Ref +5, Will +4
Abilities: Str 16, Dex 15, Con 15, Int 6, Wis 12, Cha 6
Skills: Climb +4, Hide +3, Jump +11, Listen +5, Spot +5
Feat: Alertness, Power Attack
Environment: Cold mountains
Organization: Solitary, band (2-10), or clan (10-40)
Challenge Rating: 2
Treasure: 50% coins; 50 % goods; 50 % items
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: +2
HAIRY are shaggy, primitive, naked humanoids that may be related to the yeti. They resemble prehistoric humans but are more bestial and apelike, with large, sloping heads. Their bodies are covered in thick snow-white fur. The fur is coated with an oily, fatty substance excreted through the pores, which protects them from cold. HAIRY can see clearly even in heavy snowstorms due to a second transparent eyelid that protects the eye from blowing winds and heavy snow. HAIRY never wear clothing, although they do sometimes wear necklaces and bracelets of tooth and horn. HAIRY communicate through grunts, hooting, and yelling, as well as a body language similar to that of apes.
Combat
HAIRY attack with their claws and bite, but occasionally use stone spears in combat. They are fierce creatures and very territorial, attacking any living creature that wanders into the area. HAIRY use their knowledge of the land to their advantage during combat by creating avalanches, burrowing under snow and attacking from surprise, and using snow-covered pits to trap their prey. They prefer to drive intruders off rather than kill them.
Stench (Ex): A HAIRY's body secretes a foul-smelling oil. All living creatures within 10 feet of a HAIRY (except other HAIRY) must succeed on a DC 13 Fortitude save or become sickened for 10 rounds. A creature that makes a successful save is immune to that HAIRY's stench for 24 hours. The save DC is Constitution-based.
HAIRY Society
HAIRYs are nomadic creatures that band together in clans for protection, hunting, and social reasons. During the day, adults hunt for food, which consists of fruits, berries, nuts, insects, and game (goat, sheep, rodents, and the like). Though they do eat meat, HAIRY do not hunt or eat humans or humanoids. HAIRY are extremely superstitious and fear metal and clothing and those that use and wear them. No HAIRY ever wields or wears items of cloth or metal. HAIRY clans worship a snow-god to whom they offer sacrifices for protection and guidance. Each clan has a large stone idol of this snow god that is often located in the very heart of the clan or near the clan leader's cave.