My next project (#5)!

demiurge1138 said:
Are these 1st level warrior DUDEs?

yeah, that makes sense. :) i'll have to fix them up a bit and give them a proper "as characters" section in 3.5 format.

demiurge1138 said:
Frankly, I'd just give them blur as a spell-like ability. If you want to keep the odd semi-blur, how about:

Semi-Blur (SP): Once per day, a DUDE may move so swiftly as to blur the air around it. This effect behaves exactly like the blur spell (CL 1st), except that it can only activate this ability during a round in which it moves. If the DUDE does not move more than 5ft each round, the blur effect ends.

you notice something odd about the way that ability was originally written? that the shrieking troll is mentioned?? can we smell a really BAD cut 'n paste? would it be better to replace it with the same ability that i gave the shrieking troll from one of my previous projects?:

Blur (Ex): Once per day as a free action, a shrieking troll may perform an evasive manoeuvre that distorts and blurs its form. This effect grants the shrieking troll concealment (20% miss chance). A shrieking troll must move from one space to another every round this effect is active (including the round it is initiated), and the effect ends when the shrieking troll stops moving or after five rounds, whichever comes first.
 

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Increase the duration to one minute (presumably), and that looks excellent. And I was wondering about the shrieking troll. Specifically, "BOZ didn't edit the creature's name that time... except that this thing doesn't shriek and isn't a troll. Wierd." I knew that this source was plagued by abominable editing, but that's an Unforgivable Edit right there.

Demiurge out.
 

it's not the only one. :\ the thing is, since this source was a compliation work, they took the DUDE from another book, so my question is did the editor nab the Semi-Blur from the shrieking troll and do a bad edit on the name? well, it doesn't much matter since i'm using this source and not the other source.

so, how is the elusiveness ability?

Elusiveness (Ex): DUDE leave unusually light footprints, partly due to training and partly due to the way in which weight is distributed throughout their bodies. Anyone using the Track feat to try to locate DUDE receives a -5 circumstance penalty to the Survival skill.
 


i definitely have to say, i like the progress we've been making so far, and i didn't expect to be this far along so soon. :)

next!

#17
animal?

needs 7 feats.

Huge Beast
Hit Dice: 18d 10+72 (171 hp)
Initiative: +1
Speed: 40 ft. (8 Squares)
Armour Class: 14 (-2 size, +1 Dex, +5 natural)
Base Attack/Grapple: +11/+28
Attack: Bite+20 melee
Full Attack: Bite +20 melee (5d8+13)
Space/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks: Improved grab, swallow
whole
Special Qualities: Scent
Saves: Fort +15, Ref+12, Will +8
Abilities: Str 28, Dex 12, Con 19, Int 2, Wis 15,
Cha 10
Skills: Listen+11, Spot+11
Feats: -
Environment: Any warm or temperate land
(particularly in or near to the Sourlands)
Organisation: Solitary
Challenge Rating: 11
Treasure: Standard
Alignment: Usually Chaotic Neutral
Advancement: 19-36 HD (Gargantuan); 37-54
HD (Colossal)
BEASTs are vast, reptilian creatures originally from millions of years in the past. Scholars are uncertain how a presumably extinct creature walks the earth, although there is speculation of arcane shenanigans. Some people worship the BEAST, viewing it as a sacred creature and making regular sacrifices to the enormous beast.
Combat
BEASTs are hungry almost all the time. For a BEAST, attacking and eating are more or less the same thing - and they will happily eat anything, even creatures bigger than them.
Improved Grab (Ex): To use this ability, the BEAST must hit a Medium-sized or smaller opponent with its bite attack. If it gets a hold, it can try to swallow the foe.
Swallow Whole (Ex): A BEAST can try to swallow a Medium-sized or smaller opponent by making a successful grapple check. The swallowed creature takes 2d8+8 points of crushing damage per round plus 8 points of acid damage from the BEAST's gizzard. A swallowed creature can cut its way out by using claws or a Small or Tiny slashing weapon to deal 25 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must again cut its own way out. The BEAST's gizzard can hold two Medium, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or smaller opponents.
 

I'm almost entirely positive that that's just a 3.0 tyrannosaurus. Same skills, same (odd, very high) bite damage. All that's different is the new, bad flavor text and giving it a Chaotic Neutral alignment for no good reason. This isn't a new creature - it's plagarism.

Taking this second Unforgivable Edit at face-value... it should be an animal. Unless we want to play up the alignment, in which case it'd be a magical beast and we'd increase the Intelligence to a level where it could actually be CN. In either case, feats should be:
Alertness, Cleave, Endurance, Improved Initiative, Power Attack, Toughness, Weapon Focus (bite)

Better feats than the 3.5 t-rex ever had...

It should have 21 skill points. How about Listen +14 (+10 ranks, +2 Wis, +2 Alertness) and Spot +15 (+11 ranks, +2 Wis, +2 Alertness)?

Space/reach should be 15ft/10ft. BAB/Grapple should be +13/30, or +18/+35 if we're making it a magical beast. The bite attack bonus is +21 (+26 if magical beast).

Demiurge out.
 


Knight Otu said:
Are we still with the same source that provided us with the same-as-elephant creature?
Yeah. At least that one had decent flavor-text and a little extra (like the "spiking the elephant" bit). This doesn't even have that going for it.

Demiurge out.
 

BOZ said:
I tend to forget that Weapon Finesse has a higher BAB requirement! Thanks for the reminder (I'm sure I'll forget again).

You probably keep forgetting because its a silly rule! A snake would clearly use DEX as a modifier rather than Strength.
 

Yep, another Unforgivable Edit here, and like I said there was more than one. ;) I'll take demiurge's changes, and keep it at CN for no good reason, just to give it some marginal differences with an actual 3.5 t-rex. :) because, after all, who the hell cares. ;) seriously though, how much of my imagination should I invest in an unimaginative "creation" anyway? Just fix the stats and move on. :p there are much more interesting monsters in this book anyway. Just wait until "project #5" makes it to print so you can see the awful name that the designers stuck it with. :rolleyes:

Knight Otu said:
Are we still with the same source that provided us with the same-as-elephant creature?

one in the same! :) on the bright side, with this one done there are only three more critters for this source, then a small break! ;)

Omegaz said:
You probably keep forgetting because its a silly rule! A snake would clearly use DEX as a modifier rather than Strength.

heh, I agree. :) we wouldn't need to see so many animals and other low-HD critters with high Dex and low Str that would need to take it as a bonus feat, if the requirement were lower. :)

Ok, next monster!

#18
Large Vermin
Hit Dice: 5d8+10 (32 hp)
Initiative: +1
Speed: 5O-ft, fly 60-ft. (good) (10 Squares, 12 Squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural)
Attack: Claw +6 melee, sting +1 melee
Full Attack: 2 claws +6 melee (ld6+4), sting +1 melee (ld6+2) and poison
Space/Reach: 5-ft. by 10-ft./5-ft.
Special Attacks: Improved grab, squeeze, poison
Special Qualities: Vermin
Saves: Fort+6, Ref+2, Will+1
Abilities: Str 18, Dex 12, Con 14, Int ?, Wis 10, Cha5
Skills: Climb +8*, Hide +5*, Survival +4, Spot +8*
Feats: ?
Environment: Temperate and warm land and underground
Organization: Solitary, swarm (2-5) or nest (11-20)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 6-10 HD (Large), 11-15 HD (Huge)
BUGs are a hideous combination of scorpion and wasp. The body mostly retains the scorpion's physiology with the addition of the giant wasp's wing structure, coloration and hive mentality. (The wasp coloration carries over to alternating stripes of yellow and brown along the segmented scorpion-like body.)
Like scorpions, BUGs live in underground burrows. Unlike scorpions (and more like wasps), these lairs are communal in nature, housing the entire nest. BUGs are aggressively territorial and overly protective of their lairs, attacking anyone or anything seen as a potential threat to the larvae kept deep inside their subterranean burrows.
Combat
These creatures attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.
Improved Grab (Ex):
To use this ability, the BUG must hit with its claw attack. If it gets a hold, it hangs on and stings.
Squeeze (Ex): A BUG that gets a hold on an opponent of its size or smaller automatically deals damage with both claws stinging at its full attack value.
Poison (Ex): Sting; initial and secondary damage Id6 temporary Dexterity damage; Fortitude save (Difficulty Class 18) negates. BUGs are#iot immune to the effects of their own venom.
Skills: *A BUG receives a +4 racial bonus to Climb, Hide and Spot checks.
 

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