Yep, another Unforgivable Edit here, and like I said there was more than one.

I'll take demiurge's changes, and keep it at CN for no good reason, just to give it some marginal differences with an actual 3.5 t-rex.

because, after all, who the hell cares.

seriously though, how much of my imagination should I invest in an unimaginative "creation" anyway? Just fix the stats and move on.

there are much more interesting monsters in this book anyway. Just wait until "project #5" makes it to print so you can see the awful name that the designers stuck it with.
Knight Otu said:
Are we still with the same source that provided us with the same-as-elephant creature?
one in the same!

on the bright side, with this one done there are only three more critters for this source, then a small break!
Omegaz said:
You probably keep forgetting because its a silly rule! A snake would clearly use DEX as a modifier rather than Strength.
heh, I agree.

we wouldn't need to see so many animals and other low-HD critters with high Dex and low Str that would need to take it as a bonus feat, if the requirement were lower.
Ok, next monster!
#18
Large Vermin
Hit Dice: 5d8+10 (32 hp)
Initiative: +1
Speed: 5O-ft, fly 60-ft. (good) (10 Squares, 12 Squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural)
Attack: Claw +6 melee, sting +1 melee
Full Attack: 2 claws +6 melee (ld6+4), sting +1 melee (ld6+2) and poison
Space/Reach: 5-ft. by 10-ft./5-ft.
Special Attacks: Improved grab, squeeze, poison
Special Qualities: Vermin
Saves: Fort+6, Ref+2, Will+1
Abilities: Str 18, Dex 12, Con 14, Int ?, Wis 10, Cha5
Skills: Climb +8*, Hide +5*, Survival +4, Spot +8*
Feats: ?
Environment: Temperate and warm land and underground
Organization: Solitary, swarm (2-5) or nest (11-20)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 6-10 HD (Large), 11-15 HD (Huge)
BUGs are a hideous combination of scorpion and wasp. The body mostly retains the scorpion's physiology with the addition of the giant wasp's wing structure, coloration and hive mentality. (The wasp coloration carries over to alternating stripes of yellow and brown along the segmented scorpion-like body.)
Like scorpions, BUGs live in underground burrows. Unlike scorpions (and more like wasps), these lairs are communal in nature, housing the entire nest. BUGs are aggressively territorial and overly protective of their lairs, attacking anyone or anything seen as a potential threat to the larvae kept deep inside their subterranean burrows.
Combat
These creatures attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.
Improved Grab (Ex):
To use this ability, the BUG must hit with its claw attack. If it gets a hold, it hangs on and stings.
Squeeze (Ex): A BUG that gets a hold on an opponent of its size or smaller automatically deals damage with both claws stinging at its full attack value.
Poison (Ex): Sting; initial and secondary damage Id6 temporary Dexterity damage; Fortitude save (Difficulty Class 18) negates. BUGs are#iot immune to the effects of their own venom.
Skills: *A BUG receives a +4 racial bonus to Climb, Hide and Spot checks.