i can fix spelling mistakes, bad grammar, rules changes, bad math, and things like that relatively easy, but wacky ideas are hard to fix.
next!
for some reason this book liked to add the LA line to humanoids but then state that they don't have one. :\
#3
Medium-size Humanoid
Hit Dice: 2d8+2(10hp)
Initiative: +1
Speed: 30-ft. (6 Squares)
Armor Class: 14 (+1 Dex, +3 Studded Leather Armor)
Base Attack/Grapple: +1/+3
Attack: Longsword +3 melee, composite longbow +2 ranged
Full Attack: Longsword+3 melee (ld8+2), composite longbow +2 ranged (Id8)
Space/Reach: 5-ft. by 5-ft./5-ft.
Special Attacks: -
Special Qualities: Darkvision 60-ft., heightened tracking
Saves: Fort +1, Ref+4, Will +1
Abilities: Str 14, Dex 12, Con 12, Int 12, Wis 12, ChalO
Skills: Gather Information +1, Hide +2, Listen +2, Move Silently +2, Search +2, Spot +2, Survival +2
Feats: Track
Environment: Any land or underground
Organization: Gang (2-4), squad (11-20 plus 2 3rd level sergeants and 1 leader of 3rd to 6th level) or band (30-100 plus 150% non-combatants plus 1 3rd level sergeant per 10 adults, 5 5th level lieutenants and 3 7th level captains)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually Neutral
Advancement: By character class
Level Adjustment: -
TRACKER are natural-born trackers; every one of their instincts and distinctive physical features amplifies the sensory skills that they require to hunt down their prey or those who would wish to elude them. They are exceptionally agile and their low-slung bodies allow them to move quickly while remaining partially hidden. They have large eyes that enable them to see unusually well in dim light, with heavy lids that also allow them to shut out the glare of excessively bright conditions. Their wide, flared nostrils give them a keen sense of smell and they have a wider range of hearing than most other races.
As might be expected, TRACKER are in much demand as scouts, trackers and bounty hunters and they are generally quite content to market themselves as such. They can operate independently and veteran TRACKER trackers prefer to do so. They are also known to work in teams under the direction of a veteran of their own kind or others whose authority they recognise, in which case they function more or less like a pack of intelligent bloodhounds.
TRACKER speak Common and one other additional language.
Combat
TRACKER are experienced and versatile small-group tacticians. They understand how to make the best use of terrain, weaponry and any other advantages they believe they have over their foe. They will not charge in to combat if they can see they are outnumbered, attacking under cover of darkness by preference using their darkvision to full effect. They are far from stupid and entirely capable of executing complex tactical maneuvers.
Heightened Tracking (Ex): A TRACKER receives a +5 competency bonus to its Survival check when it uses its Track feat. Also, if a group of TRACKER are tracking they have the option of combining their efforts into a single roll with a +5 competency bonus for the leader of the hunt with each additional tracker adding an additional +2 to this roll.
TRACKER Society
TRACKER live in large tribal groups from which mercenaries may be recruited. Anyone wishing to hire TRACKER must negotiate their services with the tribe's chief, if negotiations are successful, the chief selects those of the tribe who will take part in the mission with any prospective mercenaries having no say in the matter.
Young TRACKER also leave their tribes to seek their fortune in the world. However, the wider world does not always receive them as they would like, but it is not impossible for a skilled tracker to make a career for themselves.
TRACKER worship the goddess of the hunt who is said to take pity on those who are lost and in search of food. They interpret her blessing rather liberally to include those who make their living in any form of hunting or tracking.