BOZ
Creature Cataloguer
i'll play it safe and go with +5. 
#8
needs another feat.
*should we have something about training/riding/carrying capacity?
Large Magical Beast
Hit Dice: 4dl0+12 (32 hp)
Initiative: +1
Speed: 50-ft. (10 Squares)
Armor Class: 16 (+1 Dex, -1 Size, +6 Natural Armor)
Base Attack/Grapple: +4/+12
Attack: Hoof+8 melee, bite +3 melee
Full Attack: 2 hooves +8 melee (ld6+4) or bite +3 melee (ld4+2)
Space/Reach: 5-ft. by 10-ft./5-ft.
Special Attacks: Spell-like ability
Special Qualities: Cold Resistance 10, scent
Saves: Fort+7, Ref+5, Will+2
Abilities: Str 18, Dex 13, Con 17, Int 3, Wis 12, Cha6
Skills: Listen +4, Spot +4
Feats: Dodge
Environment: Tundra
Organization: Herd (2-12) or domesticated
Challenge Rating: 4
Treasure: None
Alignment: Always Neutral
Advancement: 5-6 HD (Large)
Level Adjustment: -
BEASTs are ferocious horse-like creatures of the tundra. BEASTs resemble oversized Shetland ponies in that they are as large as a typical warhorse and of the same shape, but a thick pelt of long hair covers their entire body. This hair even covers their faces, leaving their eyes to appear as little more than coals sunk into their heads. This physiological feature, combined with their magical nature, makes them usually resistant to cold. Their long coats remain even after they enter warmer climes, yet no one has ever reported them to suffer any ill effects from temperate or even hot environments.
People of the tundra value the BEAST as mounts. Although training a BEAST is a difficult task, once trained they are loyal and mighty mounts. BEASTs are also attached to their arctic home and are rarely seen outside the tundra. Any that are have had their rider slain or have been rustled away from their homes. BEASTs taken outside of the tundra often refuse to mate outside their home habitat or their offspring refuse to be trained by anyone other than people of the tundra and have to be released.
Combat
BEASTs gained notoriety among those who saw them on the battlefield for being as ferocious in a fight. They can bite and strike with their hooves like a heavy warhorse. They also possess a fearsome ability to summon the essence of cold in which they were born and project it as a weapon.
Cone of Cold (Sp): Up to three times per day, a BEAST can exhale the elemental cold of its native habitat. This ability functions like the cone of cold spell as if cast by a 9th level sorcerer, the cone emanates from the creatures mouth.
Using this ability requires a full-round action and the BEAST cannot combine it with any other attack or any form of movement in the same round.
Cold Resistance (Ex): BEASTs suffer less from cold damage than most other creatures, since they come from as frosty a climate as any living creature can stand. They have cold resistance 10.

#8
needs another feat.
*should we have something about training/riding/carrying capacity?
Large Magical Beast
Hit Dice: 4dl0+12 (32 hp)
Initiative: +1
Speed: 50-ft. (10 Squares)
Armor Class: 16 (+1 Dex, -1 Size, +6 Natural Armor)
Base Attack/Grapple: +4/+12
Attack: Hoof+8 melee, bite +3 melee
Full Attack: 2 hooves +8 melee (ld6+4) or bite +3 melee (ld4+2)
Space/Reach: 5-ft. by 10-ft./5-ft.
Special Attacks: Spell-like ability
Special Qualities: Cold Resistance 10, scent
Saves: Fort+7, Ref+5, Will+2
Abilities: Str 18, Dex 13, Con 17, Int 3, Wis 12, Cha6
Skills: Listen +4, Spot +4
Feats: Dodge
Environment: Tundra
Organization: Herd (2-12) or domesticated
Challenge Rating: 4
Treasure: None
Alignment: Always Neutral
Advancement: 5-6 HD (Large)
Level Adjustment: -
BEASTs are ferocious horse-like creatures of the tundra. BEASTs resemble oversized Shetland ponies in that they are as large as a typical warhorse and of the same shape, but a thick pelt of long hair covers their entire body. This hair even covers their faces, leaving their eyes to appear as little more than coals sunk into their heads. This physiological feature, combined with their magical nature, makes them usually resistant to cold. Their long coats remain even after they enter warmer climes, yet no one has ever reported them to suffer any ill effects from temperate or even hot environments.
People of the tundra value the BEAST as mounts. Although training a BEAST is a difficult task, once trained they are loyal and mighty mounts. BEASTs are also attached to their arctic home and are rarely seen outside the tundra. Any that are have had their rider slain or have been rustled away from their homes. BEASTs taken outside of the tundra often refuse to mate outside their home habitat or their offspring refuse to be trained by anyone other than people of the tundra and have to be released.
Combat
BEASTs gained notoriety among those who saw them on the battlefield for being as ferocious in a fight. They can bite and strike with their hooves like a heavy warhorse. They also possess a fearsome ability to summon the essence of cold in which they were born and project it as a weapon.
Cone of Cold (Sp): Up to three times per day, a BEAST can exhale the elemental cold of its native habitat. This ability functions like the cone of cold spell as if cast by a 9th level sorcerer, the cone emanates from the creatures mouth.
Using this ability requires a full-round action and the BEAST cannot combine it with any other attack or any form of movement in the same round.
Cold Resistance (Ex): BEASTs suffer less from cold damage than most other creatures, since they come from as frosty a climate as any living creature can stand. They have cold resistance 10.