My number #1 wish: No More Magic Marts!

Jon_Dahl

First Post
To be fair, magic marts are easy to fix by any DM. Just don't allow them! But if the rules actively enforce "magic martism" if certainly doesn't help the situation. Players who know the rules might feel that their DM is trying screw them if he is not allowing active and universal buying and selling of magical items. Sometimes it's hard for a DM to maneuver with these rules of Wealth by Level and clearly indicated magic item prices.

I'd like to see magic items to become fantastic again, not common items sold in a market place. I'd like to see magic items made from roots of a mountain and breath of an angel. Longsword +1 should be given to a friend or an ally, not sold at the street corner.

"Wealth by level" and all this is just fine, but things like that should be handled within the framework of adventure and questing, not treasure-hunting and bartering.

So please, I beg you: In 5E you will not trade six longsword +1s for a second-hand Holy Heavy Mace +1 and gain a bonus point to your customer loyalty card.
 

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They've already pretty much flat-out stated that magic items will be a lot rarer and significant than they are in previous editions, so I think your desire will be fulfilled at least to some extent.
 


Ye Olde Magick Shoppe has always been a way to fix the stupid treasure a dungeon master or a published adventure foists on the players. You get a bunch of junk, sell it and buy what you need.

The Treasure Parcel system was the first step toward breaking this vicious circle. But the system still had weird old school limits on the goodness. The party could only receive a certain exact quota of exact level items. One at the level of the party, one at a level above, one at two levels above et cetera. So if three players wanted each an equal level item or an item one level above, no such luck according to the parcel system.

In my game, I cut to the chase. Roleplay the loot in the dungeon, but never give specific statistics. "Ooh! That sure is a pile of weapons and armour found in the armoury." "And behold a great heap of coins, trinkets, obscure thingamabobs and sealed chests."

Then when the characters had down time, they could discover what they had found. Which meant that their players divided the abstract value of the treasure hoard evenly, and then spent equally abstract points to "identify" and "discover" various goodies. "Hey! One of these swords is a Frostbrand!" "Well, well, well. It looks like we found a belt of potions."

No need to melt it down for residuum or haul it off to the Magick Shoppe.
 

To be fair, magic marts are easy to fix by any DM. Just don't allow them! But if the rules actively enforce "magic martism" if certainly doesn't help the situation. Players who know the rules might feel that their DM is trying screw them if he is not allowing active and universal buying and selling of magical items. Sometimes it's hard for a DM to maneuver with these rules of Wealth by Level and clearly indicated magic item prices.

I'd like to see magic items to become fantastic again, not common items sold in a market place. I'd like to see magic items made from roots of a mountain and breath of an angel. Longsword +1 should be given to a friend or an ally, not sold at the street corner.

"Wealth by level" and all this is just fine, but things like that should be handled within the framework of adventure and questing, not treasure-hunting and bartering.

So please, I beg you: In 5E you will not trade six longsword +1s for a second-hand Holy Heavy Mace +1 and gain a bonus point to your customer loyalty card.

I agree with this, I think power should be more vested in your Character rather than their magic items.

I'm not sure about Wealth by Level, 4E's escalating costs for stuff made the in-game economy a bit unworkable.
 



I really agree with it, magic itens should be especial and shouldn't be a market for then. But the problem here are the +1 swords, why a thing with boring mechanical effect like this? Ironically the old (and also boring) needs +x to hit is the only thing that I think that would make them special...
 



That depends on the game you play.

If you are playing a high fantasy game, yeah, +1 swords should be sold.

If you are playing a low magic campaign, with no much magic items, for sure it should be given to a friend.

I'm in love with 5E's approach and hope magical items are few and powerfull.

Thanks Mike, thanks Monte.
 

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