Also, I'm thinking of making skills (both combat and non-combat) also fit the 1-100 scale. The bonus to the d20 throw would be the number divided by 10. 2 points per 1000 XP spent.
Also the core problem with Linear Fighter, Quadratic Wizard was the spells. Or more accurately the wizards starting magical, turning cinematic, and going upwards to Exalted. The fighters in 3.X (ignoring the Bo9S) never even turn cinematic.
I know, that's why I wanted to give both warrior types and wizard types same mechanics. Later, I decided I wanted to do a low-magic world, so those cinematic effects require deity favor points.
Also, I intend to separate class and attack (i.e. combat) effectiveness, just making Melee Attack and Ranged Attacks skills.
I'm trying to cut down on the number of classes.
Wizard, rogue, cleric, druid, monk and warrior are here to stay. Is it possible to make all the other classes "advancement paths" of these?