This is an interesting idea, I've not considered this approach before. In my group we normally start at 3rd level, so we bypass the first level woes.die_kluge said:UofMDude - my DM accounted for this a little bit by giving us all a 0th level Commoner class. What that meant was that everyone started with 4+con bonus hit points, and 8+int bonus skill points.
So, we're a little better than your average 1st level PC.
Henry@home said:First, an aside: As for the Bard with the Central Casting applied - I pity you, you poor soul, though you were lucky - so many central castings come out something like "your mother was the town mayor, and your father was the town gigolo, at adolescence you and an Orc were struck simultaneously by a magical falling star, that gave you remarkable constitution and made you mentally bonded; then at age 18 you were sold into slavery where you were marooned on a desert island with a slave tribe of Capoeria-dancers, and learned the skills of a 1st level monk."
bret said:Current struggle for one of my groups is how to approach a sea based campaign. The skills Profession: Sailor, Use Rope, Balance and even Climb are likely to be very important in such a campaign. Swim isn't necessary, but sure would help.
die_kluge said:
Still not sure why Bards have Scry as a class skill. Just don't see Bards sitting behind crystal bards peering on their enemies all the time.
bret said:Every time I play D&D, I find the character classes restrictive. It is pretty easy to create a character that doesn't fit well in the D&D rules. Last time this came up, it turned into a long series of threads comparing various RPGs.
Current struggle for one of my groups is how to approach a sea based campaign. The skills Profession: Sailor, Use Rope, Balance and even Climb are likely to be very important in such a campaign. Swim isn't necessary, but sure would help.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.