My PCs are crazy!

Jürgen Hubert

First Post
Here is what happened last session:

The whole thing started in the Moonwood, in the Silver Marches of the Forgotten Realms. After saving Quaervarr from a group of lycanthropes, the party (consisting of an aasimar druid3 of Selune with a celestial wolf animal companion, a human ranger2/cloistered cleric2 of Oghma, and an elan psychic warrior1/psion3 - all good-aligned) was determined to travel further north - they wanted to see the Endless Ice Sea (Why? "Because I'm sure it will be a great view!"). They had found some obscure references to a location called "The Mouth of Songs" in some books (in other words, they had seen it on the map of the Silver Marches supplement and decided to investigate). When questioned about the place, the half-elven huntsmaster of Quaervarr only smiled and told them to hide nearby on a moonlit night (as well as how to get there).

They did this, and saw three naked drow women do a sword dance on a moonlit clearing accompanied by faery fire. After the performance, they vanished into a hidden cave entrance.

They found this highly suspicious, and decided to enter the cave complex as well. After some wandering and a hostile encounter with several giant centipedes, they found an apparently well-traveled road where many wagon trails had passed. They followed it in one direction, and hid from a caravan consisting of a drow, six grimlocks, and an ogre who went into the opposite direction.

After this, they decided to press further onwards, and after some further travel, they went around a corner and saw a drow outpost - apparently a toll station constructed over a subterranean river. They immediately retreated and extinguished their torch, but they realized that someone at the outpost had probably seen them. So what did they do?

They decided to go to the outpost and pretend to be traders looking for rare minerals...


Now imagine my situation. I had intended the dancing drow worshipers of Elistrae to be nothing more than a "flavor" encounter - something to show them some hints about what else is out there in the wider world. I had thought that they would continue to travel further north through the Moonwood, where I had planned some encounter with fey and some Shar cultists seeking to release an ancient evil, and further north a few encounters with a tribe of orcs. I had made a note somewhere about the giant centipedes, which I hoped would convince them that the Underdark is a dangerous place to be for a bunch of low-level PCs, but everything after that was improvised. I had hoped that seeing the caravan pass by would convince them to turn back, and when that happened, I had hoped the toll station would do the same trick. I had not thought that they would be so brazen as to try to bluff their way past the drow. But now they did. So I did the only thing I could do.

I let them pass.

The drow commander didn't really believe their story about being merchants, but he was corrupt enough to let them pass after taking 80 gold pieces of them as "toll" (hey, he was a drow - and besides, these three humans hardly looked like a threat to anyone...). When asked for a nearby inn, he communicated in halting common: "Menzoberranzan - three hours", and pointed along the road. And the cleric did recognize the name...

But still, they pressed onwards. After two hours, they passed a caravan led by a mind flayer (which the psion recognized from his knowledge of psionic matters), which further scared them. But still, they moved along the road. Several other trade roads joined this one. And finally, they came to a large shanty town occupied by a large number of non-drows - and in the distance, they saw the spider-adorned gates of Menzoberranzan.

At this point, I gave all the PCs the necessary XPs to reach 5th level and called the game for the night, and said since the party had ran off into a completely unanticipated direction again, I needed some time to prepare new things, as I didn't want to completely improvise all the encounters in the city. Hearing this, all the players expressed great surprise, since they had believed the adventure was going off exactly as planned...

Sigh. Players!



Anyway, I need your help here. I don't have all that much information about drow and Menzoberranzan - only the stuff found in the FRCS, Silver Marches, Lords of Darkness, and Faiths and Pantheons supplements. I don't have the Underdark book, nor any of the old AD&D stuff, and the only novels I read revolving around a drow was the Icewind Dale triology.

Now, while I am not at all concerned with violating "canon", I would like to have a better idea of what they might encounter down there - especially in the non-drow part of Menzoberranzan, since the drow are unlikely to allow them into the drow part. What kinds of beings could be found there? What kinds of encounters and adventures could they have? And how can they get away from this again without sounding to contrieved?

I don't want to kill them off - I am enjoying the party dynamics and the party. However, I do want them to be very, very scared so that they think twice before rushing into obvious danger like this again...

So let me hear your ideas - the more twisted, the better!
 

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What about a group of drow nobles "younglings" cleaning out the shanty town for their martial practice. And I doubt drow would tolerate "rabble" slave-folk living near the gates of their beloved city. This will be done in complete darkness offcourse.
 

I think you should let them have their new adventure. I think the players will appreciate it even more now that they know that you ainitially didnt plan for this. Now when you present them with Menzoberranzan as a more or less fleshed out, prepared city setting you will have their applause for sure.

SVGames (as well as probably other pdf sellers on the net) has the pdf from the old 2e Menzoberranzan setting. I think it has everything you need to be prepared for the next session (most importantly a decent city map with descriptions to all the places of interest and player death).

If you want to pose a real challenge you could throw them into one of the various clan wars that constantly happen in the city. AFAIK there is quite a number of surface dwellers in drow cities that either serve a family in a very low position or happen to have a trade relationship with the city....or they are simply spies working for the drow. Now that I think of it you could come up with some funky politcs/intrigue adventure. Nothing big, but something that gives the players a feeling how the drow society really works. Like that the femal drow ranks higher in society, the close workings with the Illithids or the weird religion they have...lots of brainfood..

http://store.yahoo.com/svgames-store/tsr1083esd.html
 
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Might i suggest (just like Jupp) some 2nd edition stuff (in order of usefullness):
Menzoberranzan Campaign Set (pdf download $4.95)
http://www.rpgnow.com/product_info.php?products_id=810&SRC=EnWorld
The Drow of the Underdark (pdf download $4.95)
http://www.rpgnow.com/product_info.php?products_id=854&SRC=EnWorld
Drizzt Do'Urden's Guide to the Underdark (pdf download $4.95)
http://www.rpgnow.com/product_info.php?products_id=1597&SRC=EnWorld

You could also get the 3e Underdark book, but i would get the above first if i where you. City of the Spider Queen might also be of use...
 

Jupp said:
I think you should let them have their new adventure. I think the players will appreciate it even more now that they know that you ainitially didnt plan for this.

Of course I will let them have some exitement there! I'm really enjoying this campaign where the PCs decide where they want to go, instead of the DM. As I am fond of saying, trouble will find them anyway, no matter where they go...

Thanks for the suggestions for the books - while my budget is tight, I think I can afford $4.99 at the current exchange rates... ;) All three would probably be excessive, though - especially since the next session is next Thursday.

Thanks for the "slumming nobles" idea - if you have any others like this, please keep them coming!
 

If you want to save yourself some time and be kind of tricky, don't go to the trouble of creating Menzo when you can have the PCs stumble across a 'fake' one. Surely since the Drow protect their city and cannot run the risk of people stumbling across it, the city elders may have set up a decoy or dummy city first, ensuring that anyone seeking it out will first run into this and assume they have reached the city of legend.
 

You probably are just such a good DM that you let your players think this is all intended and part of the adventure and they are on the right track. :D

Anyways, what I wondered... why did the followers of Eilistraee hurry down into the Underdark!? Aren't they supposed to live on the surface usually?

Bye
Thanee
 

Keeper of Secrets said:
If you want to save yourself some time and be kind of tricky, don't go to the trouble of creating Menzo when you can have the PCs stumble across a 'fake' one. Surely since the Drow protect their city and cannot run the risk of people stumbling across it, the city elders may have set up a decoy or dummy city first, ensuring that anyone seeking it out will first run into this and assume they have reached the city of legend.

They probably could do that, but I have decided to dismiss that for several reasons:

First of all, the city sees some regular trade - and any city that trades can't be completely secret.

Second, anyone with sufficient magical powers could probably find the city sooner or later. And a city of this size is hard to relocate...

Third, I am DMing a Forgotten Realms campaign! If I don't run over-the-top fantasy adventures in this campaign, then when else? (Okay, perhaps in an Exalted campaign...) So if they stumble across a drow city at 5th level, then why not the fabled Menzoberranzan? Especially since they are in the right region anyway (though admittedly this was entirely unplanned)...
 

Thanee said:
You probably are just such a good DM that you let your players think this is all intended and part of the adventure and they are on the right track. :D

Well, that would be nice... ;-)

Anyways, what I wondered... why did the followers of Eilistraee hurry down into the Underdark!? Aren't they supposed to live on the surface usually?

Well, some probably still live in cells in the Underdark, for how else would they get new recruits? These three probably lead a "double life" and have a day job (or "night job", as it were) that periodically allows them to visit the surface for these moonlit dances...

As of yet, I have no idea if the PCs encounter these three again, and if so, under what circumstances. It is unlikely that would recognize each other, anyway.
 

ROFL! How on earth could they conclude that this was your planned game when it was their idea to wander off into the underdark?! Classic!

I'd be inclined to enslave them, and force them to breed with grimlocks in an attempt to create a better race of slaves. ;)
 

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