My permanency house rules

Firzair

First Post
Hi everybody,
I house ruled permanency IMC so that it cannot be dispelled totally. If a successful dispel is used against the caster all spells made permanent with permanency are disabled for 24 hours.
Also I ruled that the xp cost for spells are (spell level times caster level times 100 xp) with a minimum of 500 xp per spell level for levels 0-2 (level three spells are already at a minimum of 1500 xp).

Does anybody see a problem or possible problem with this ruling?

Greetings
Firzair
 

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hmmm.....
I house rule that permanancy can be overcome by a dispel one at a time, so if a dispel cancels a permanenced 'fly', then it would still need to overcome a permanenced 'prot. from n. missles'. It gives some randomness to how the magic will behave so that the PCs can't rely on it totally, nor can any NPCs.
I hate XP costs on anything, and I have abolished any rules that call for an XP cost. Yes, all of them.
 

Why not just have the dispel affect the permanency effect?

For instance, a mage with a permenant fly gets bonked with dispel. Well, the fly spell is considered to still be in effect (so the caster doesn't fall to a likely grissly death) but they would have to recast permenancy at a later date. This makes sense with Marauder's elimination of all XP costs, and isn't as harsh as loosing everything (which, in the above example, would result in the players dying swear-fest being interrupted by a sick, wet "squish").
 

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