confused again
Pbartender said:
Simply put then... He can't do it nearly as easily as either you or he seem to think. Both of you need to open up your Rulebooks and read the relevant rules a lot more carefully.
Reread this entire thread from the beginning, and you'll find that all the specific rules and how they work have been pointed out for you in detail several pages ago. If it makes you feel better, no one else seemed to have noticed either.
Really, there's no point in berating Two, here. He's got the answers he was looking for, even if none of us realize it yet.
I have read the entire thread. I now believe the rules are as follows. Please DO correct me if I'm (still) mistaken.
1) Casting a free action spell is casting a spell which will trigger mundane "attempt to interrupt if they cast a spell" readied actions.
2) Casting Feather Fall without a valid target causes the spell to fail, however, the spell was still cast (triggering the readied action) -- pace Hypersmurf.
3) A free action cantrip is either a bad idea (because it allows triggering of readied actions) or it's a good use of a custom cantrip (tactical spellcasting feint). It such a specialized use, that perhaps a cantrip is OK. I don't know.
4) Free action spells can't be interrupted, or maybe they can. I don't really care; this is beside the point. Free action spells ARE spells, they are cast, thus they trigger the readied action -- that's the point.
BY THE RULES, I believe Player X is strictly legit. When he had the cantrip and used it to get readied actions to trigger -- that was legal. When he now uses Feather Fall to get readied action to trigger -- that was and still is legal.
Are you saying that there is something Player X is doing that's directly going against an unambiguous rule?
Aside from the struct rules question, lots of suggestions have been made:
1) Let the player have his fun.
2) Take away the cantrip, let him use Feather Fall.
3) Stop being a dork and using so many readied actions.
4) Grapple, use nets, tanglefoot bags, etc. more and use readied actions less.
5) Use continual damage stuff more (fire, etc.) and readied actions less.
6) Stop ruining everyone's fun.
7) Use meta-gaming information with NPC's to get around the free action spell, i.e. "i ready an action on a non-free action spell" or "I ready an action to smack the wizard with my spear on the second spell he casts this round," etc.
I am implementing 2), 4), 5). Player X seems to be having 1) so I'm not worried about it. 6) is a non issue, as is 3). 7) I just can't justify. I just can't see typical mooks being able to distinguish between a free action spell and a "normal" spell, even if they had somebody inform them about the party's tactics (very, very uncommon). As a player, I'd be pretty annoyed if my GM pulled out a readied action such as "I shoot the wizard after he attempt to fake me out with a free action spell thus interrupting his second spell". That just stinks of gorilla-ish GM "me GM you PC me get around your tactic with brute force." I won't do that.
So, now that I beleive it's legal, and I've removed the cantrip, I'll allow Player X to burn his 1st level spells once in a while as "readied action" feints. My next project: stacking a few battles one-after-another in the same day, hopefully creating a serious consequence for depleting 1st level spells willy-nilly.