Airwalkrr: coming from the guy who considers the MH marshal too strong, I can only say you're wrong, by reasons explained above and below. On a marshal that doesn't suck, BTW, look
here.
Pyrex said:
Yes.
Pyrex said:
Y'know, except for Shades, Wish and the rest of the 7th-9th level arcane list.
Even if this was wholly true, it'd say nothing about most levels, and said spells always make the caster function as a lower-level character (by eating spell levels in the conversion). Besides, whatever you can figure to do with those, a wizard's doing better, and they synergize in no way, shape or form with the (overrated) BAB.
Pyrex said:
AFAIK, there are *zero* WotC-published classes with 3/4's BaB, d8 HD and access to the full 7-9th level Sor/Wiz spell lists.
Meaningless. If something exists, there's no need to reinvent the wheel; so, it stands to reason that the best design space's the unexplored one - what matters' whether it can be balanced, which's what you should discuss with other arguments (not that you aren't doing so, of course - it's just that this particular one's void). And
this is from Unearthed Arcana.
Pyrex said:
Except for Armored Casting and more bonus feats than Wizard you mean?
Greater mage armor (and low-level, easily expendable spells are easily better than armor properties). And don't compare reserve feats to metamagic/creation; if they actually were on the same power scale, I'd be much happier with the class (hence me pointing Sequestral Feats on the previous post's link).
Pyrex said:
It has a *better* BAB than Wizard, virtually guaranteeing it'll never miss a Touch attack and you think it's still not good enough?
Last I checked, wizards didn't miss touch attacks anyway - if anything, this is a (not so great) help with actually picking up a weapon. Anyway, you'd have to figure which touch spells are better than battlefield control, or save-resisted effects.
Pyrex said:
This isn't a *nerfed* wizard. It's a wizard who has been way *buffed*. Sure, he's trading some versatility (he knows about two fewer spells per level than an equivalent Sorcerer); but he's doubling his HD, increasing his BAB and gaining armored casting out of the deal.
Not really. Knowing less spells than a sorcerer makes one the suck, unless and until substantial other stuff's given. Of the benefits, 2 hp/level border on irrelevant for the most unhittable of all fighting methods (full arcane spellcasting), and light armor's easy to emulate. The BAB is indeed a noticeable improvement, but needs support from something else to be impacting in physical combat.
Upon checking the battle sorcerer, I did notice one issue: this guy'd end up knowing 4 level 9 spells, which actually's a
HUGE improvement over the battle sorcerer; I'd recommend using the battle sorcerer's spells known table (lower everything in the sorcerer by 1, to a minimum of 1), to cut down on that. I mean, that, along with the improvements I previously suggested.