Geron Raveneye
Explorer
DonTadow said:You seem to be assuming a lot of things in lue of defending this DM vs. Player mentality, which is not the essence of the game.
On the contrary, I'm not assuming anything...not even a DM vs. Player mentality. I also don't try to read a certain mentality, mindset or behaviour into the description of a scene from a game I wasn't part of. Especially not on the internet. I'm also not insinuating that a DM, in order to pull of an idea he had "to screw over his players", rushes things, fudges rolls or outright cheats to get his jollies off. I'm taking the description as it is. I don't feel terribly disturbed by a ranged death attack ability. I also don't feel terribly disturbed about an NPC who behaves as professional as any PC can, and managing to pull it off.
I'm defending the integrity of a fellow DM who, in my eyes, hasn't done anything wrong, and whom I can't prove otherwise. For the simple reason that I'm a DM, too, and would hate to be called a cheater and a PC-killer by people who didn't sit in my game, just on the fact that I described a memorable scene from my game where the players, for a change, didn't have the upper hand.
And then the DM ignores the rules and environment (along with the pcs) to make it work. All a silence spell does is silence the caster, especially if he's shooting from far away. And then theres the weather, where exactly the pcs are sitting and who else is in the inn.
Silence
Illusion (Glamer)
Level: Brd 2, Clr 2
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius emanation centered on a creature, object, or point in space
Duration: 1 min./level (D)
Saving Throw: Will negates; see text or none (object)
Spell Resistance: Yes; see text or no (object)
Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature’s possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. This spell provides a defense against sonic or language-based attacks.
No rules were changed. Shooting from the dark into a bright room doesn't carry a penalty, as far as I know. And from the description, the PC killed sat in line-of-sight of the assassin, who was invisible, outside, and not further than 19 feet away from the window. A pane of glass 1 inch thick takes away 2 points of damage from a successful sneak attack before it breaks. And the weather would have come into play if you had more than moderate winds and a snowstorm, fog or heavy rain impairing visibility. Which didn't seem to be the case. Or were accounted for with the attack roll.
And saying a DM isn't allowed to gloat, because he's "omnipotent" as far as the game is concerned is simply silly. A DM is one person only, no matter what tools he potentially has at his beck and call. In the end, he's a player, too, and as entitled to a little bit of spotlight as every player is. If you want to count it down, you have only one DM brain, but a group of player brains, and I know from my time behind the screen where the advantage usually lied if I didn't keep them all occupied.
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