my players are very reluctant to use non-WOTC rules. This fear of ruining balance has even extended to books released by Monte Cook and Green Ronin, most of which seem extremely balanced to me.
Have any other DM’s run into this? It seems like a waste not to explore new rules and supplements with all of the great d20 products out there.
I'm the poster child for that around here (or at least it seems like that to me).
I'm currently in 2 groups that have some membership crossover. The older group predates the release of 3Ed.
Those games were D&D Core books + Player's Option + Class/Race books (no kits). There was a 6 month RIFTS campaign, too. Occasionally, we'd play a game like Battletech or Star Fleet Battles.
With the release of 3Ed, almost everything else stopped. We still play non-rpg games, but besides those, the only rpg being played is 3.XEd Core + Softcover classbooks/Completes (no psionics, no 3rd party books).
AU/AE? Iron Heroes? Midnight? Spycraft? Mutants & Masterminds? Not a chance- I can't even get them to try D20 Modern or Urban Arcana! When I ran a campaign that allowed 3rd party products, they stuck to the WotC stuff.
Forget other good systems/rpgs out there like HERO, Deadlands, Godlike, Paranoia, or Space 1889.
And since the other group has some crossover with the "haters," even THAT DM is doomed to playing D&D...though he, like me, runs a much more open game. Still, D&D has to be the core to keep certain players involved. (King of the sticks-in-the-mud is a mutal friend of 20+ years.)
The moral?
You may have to find other players to satisfy your jones for other rpg fun.
The power gamers care about the system; the players just care about the gameplay, at least in my experience.
I have to say in my fellow gamers' defense is its less about "powergaming" than time concerns about learning a new system (most of the players are in their 30's with families), a certain fear of the unknown, and a total lack of interest in any rpg that isn't grounded in high-fantasy.