D&D 5E (2014) My players just drew from the Deck of Many Things - and Holy Crap!

I was in a campaign where a level 20 wizard player got the Deck of Many Things and drew one card of six intended. 45 minutes later the DM threw the Tarrasque at us. Wiz got Chomped and Swallowed. Player got really angry, said "FINE!", threw the rest of the Deck away from himself using his Bonus Action then cast Forcecage around himself with 5-foot square solid walls. Result: Forcecage pushed the Cards away from him, also kept all the stomach acid away from him and he couldn't draw the rest of the cards within the one hour limitation. The rest of the 6 cards self-drew summoning an Avatar of Death who couldn't reach the PC through the solid wall Forcecage that blocked all physical and magical effects from crossing into it..but it could be attacked by the Tarrasque's stomach acid. bang! A second Avatar of Death appeared next to the Tarrasque and started attacking it.

Result: the PC's Avatar of Death was killed by the stomach acid and the Tarrasque was killed by its own Avatar of Death. And after an hour, the Forcecage expired and the PC walked out of the dead Tarrasque's mouth badly wounded from the initial Bite and Chomp but very much alive though without any of the items the Deck of Many Things would have given him (destroyed by the stomach acid).
I'm guessing this was a house-ruled Avatar of Death? I can't see RAW avatar of death(s) killing a tarrasque 😆
 

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So because they all got the imprisonment thing, next session I will have them in the same prison, and we will actually have it played as the adventure.

My gods, what are the odds!
It would be cool if the prison was in the keep the PC eventually gets.

Edit: Just noticed that this is a necro thread. I'm sure the scenario has already happened since this was 5 years ago! :P
 

So I had a 3 player party tonight, and for the first time in 15 years of Dming, I decide to bust out the Deck of Many Things. All of my 3 players drew 4 cards, and completely broke the laws of probability.

Player 1
1) Fights Death (and wins)
2) Fights Death again! (and wins)
3) Gains a level and a belt of fire giant strength.
4) Loses 2 Int and draws again
5) Is thrown into an Extraplanar Prison (aka Imprionment)!

Player 2
1) Gets a devil as an enemy
2) Is thrown into an Extraplanar Prison (aka Imprionment)!
3) Gets another devil as an enemy
4) A friendly NPC becomes a secret enemy

Player 3
1) Gets a permanent curse (-2 to all saves)
2) All magic items are disintegrated
3) Is thrown into an Extraplanar Prison (aka Imprionment)!
4) Gains Expertise in Persuasion and a personal keep.

That's right, every single player got throw into the Imprisonment, and look at how many nasty terrible effects! My party just got demolished.

So because they all got the imprisonment thing, next session I will have them in the same prison, and we will actually have it played as the adventure.

My gods, what are the odds!

In my 45 years of playing D&D "terrible, nasty effects" are the typical outcome from a deck of many things.

I haven't seen an entire party imprisoned (I guess that was a TPK?), but the bad always outweigh the good both in seriousness and frequency IME.

Right now I am playing a game where we had to draw a card, so I only drew one (not freely) and lucked out and got 2 points of CHarisma. The rest of the party had mildly bad or really bad things happen.
 


It's basically a campaign ender. At least, it was the last time I put one into a campaign, which was then over at level 11. Two players were basically annihilated, and two were set for life.
 

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