wizardneedsfood
First Post
Get out of the dungeon. It bears repeating. Dungeon crawls aren't exactly the best place for deep in-character introspection.
For example, we get to a hallway, and at the end in a 6x5 wooden door, with a doorknob. Then a player says, "We open it". Then they walk in, and are approached by a small group of goblins, with bloodlust in their eyes as they slowly approach the heroes and he says, "I attack one".
TheFlameofCorellia said:Hey all, im a DM at D&D for about 6 months now. Weve been running a campaign in a custom created world, and its been working pretty well, except for one thing. While they have expert tactics(they use flanking, formations, support etc.) and good charecters, I cant get them to roleplay. They solve situations like they are in the real world. For example, we get to a hallway, and at the end in a 6x5 wooden door, with a doorknob. Then a player says, "We open it". Then they walk in, and are approached by a small group of goblins, with bloodlust in their eyes as they slowly approach the heroes and he says, "I attack one". Any help is appreciated.
Wulf Ratbane said:Been at it six months? Good start!
Now... If you want to kill your game, follow the above advice.
More practical advice is to either run the kind of game your players WANT to play (and judging from your description it sounds like they just want to kick down doors and kill bad guys), or find new players who want to play the kind of game you want to run.
I'm not saying that it can't be done (convincing non-RPers to RP) but experience has taught me that you're most likely just going to create a game that's a drag for everybody involved... you and your players.
Remember that the point of all of this is to have fun. Don't waste time and frustration trying to put square pegs into round holes. Let your players have fun. If you absolutely positively won't enjoy yourself unless your players are roleplayers, you need to find new players. You can do it now, or you can do it later when your current players drift away from your game because you aren't giving them the gaming experience they are showing up for.
Wulf
maddman75 said:Personally I don't see why total hack & slashers play tabletop at all - computers do it so much better.
Wulf Ratbane said:Now... If you want to kill your game, follow the above advice.
More practical advice is to either run the kind of game your players WANT to play (and judging from your description it sounds like they just want to kick down doors and kill bad guys), or find new players who want to play the kind of game you want to run.
Umbran said:I think Wulf is jumping the gun here.