Hussar
Legend
No idea.How many of those references to Dwarves say they built something in the past?
No idea.How many of those references to Dwarves say they built something in the past?
I prefer to be generous with animal intelligence for things like speak with animals, for a few reasons:Speaking animals are always tricky. The spell doesn't actually increase their intelligence. What can the animal actually understand? Dogs are about as smart as two-year old humans, and most animals are quite a bit dumber than dogs.
I think you're confusing your Spriggans with your Duegar!where did you get that from? also is that not the evil dwarves?
Not hard to do, considering both are diminutive humanoids with the power to grow. Personally, I prefer spriggans, but that’s probably because of fond memories of running Kingmaker about ten years ago. Loved that campaign.I think you're confusing your Spriggans with your Duegar!
you act like 5e even listed dragonborn lore, they are popular on pure concept alone.Reasons:
People play them. Maybe not a lot, but enough.
The fill the everyman niche well, and people like them for that.
They're generic enough that it's very easy to stick them in any world with few or no modifications. Many other races--dragonborn, any planetouched, gith, minotaurs, kobolds, goblinoids--have enough differences or history that they don't fit in some settings well.
They're traditional.
They don't take up that much space in the book.
More races can be added to the PH without having to remove them.
but having them as evil gnomes would be certainly too similar.Not hard to do, considering both are diminutive humanoids with the power to grow. Personally, I prefer spriggans, but that’s probably because of fond memories of running Kingmaker about ten years ago. Loved that campaign.
Not sure how they were portrayed in AD&D, but they are indeed evil gnomes in Pathfinder. Here’s the description from the pfsrd; judge for yourself if they’re too thematically similar to Duergar. They’re distinct enough for my tastes.but having them as evil gnomes would be certainly too similar.
Pathfinder SRD:
When the gnomes first traveled to the mortal realm from the distant land of the fey, some found the Material Plane so strange and terrifying that they lost their sense of joy. Seeing only the threats of the new world but none of its wonders, they grimly resolved to survive no matter the cost. Their innate magic responded to this twisted goal by reshaping them in mind and body over the course of many generations, transforming them into the creatures known as spriggans. Love, happiness, and beauty have no meaning for these poor souls, so they lead lives of violence and malice. The best they can manage in place of positive emotions is a muted satisfaction when they make another suffer.
Spriggans resemble ugly gnomes with an alien, feral appearance. Many are gaunt and haggard. When magically enlarged, they look the same except much more hale and muscular.
Some creatures of Midgard are gentle, loving, and brave. The gnomes of Niemheim are none of these things. They are servants of Hell.
It was not always so. The gnomes lived among the people of Krakova for many years as friends and allies, teaching humans the arts of fey sorcery, weaving, and gardening. They were a kindly people, always eager to discuss the finer points of pottery, alchemy, tanning, and the illumination of manuscripts. Their hats and noses were sources of mirth, but their wisdom was valued and respected.
Then, 200 years ago, a gnomish prince betrayed a promise made to Baba Yaga. A blood oath of loyalty and service was foresworn. The prince died swiftly, but his people’s suffering was slow.
Ever since, it is said, she has sought to use their beards for her pillow-stuffing. The gnomes lived in fear of night-haunts, strigoi, the ala hags and the psoglav demon-dogs— all servants of Baba Yaga. The gnomes lived in perpetual pants-wetting terror, knowing their children would be grist for Baba Yaga’s mortar, and their villages kindling for her fire and her hunting drakes. Village by village, the gnomes disappeared.
Until one day, a devil of the Eleven Hells made the King of the Gnomes an offer. A generous offer, kind and yet sly…
Blah. That's the same kind of stuff people on the old Mystara Mailing List said had to be done with the halfings of the Five Shires in order to make them interesting.There's a really interesting taking on Gnomes in Kobold Press's Midgard Setting.
Sunlight sensitivity is a terrible rule, but why wouldn't you as a GM let them have the goggles or something like that?
Whatever the DM or world creator wants. Players use them just fine. So does Eberron. So does Dark Sun. There are multiple factions of them in the Nentir Vale. I've stated what they do in Warhammer. That the Forgettable Realms don't use them is a reflection of why I've always found it a tedious setting. That said I prefer Realms halflings to Dragonlance ones.
Nah. It points to the way they were used in Dragonlance. Tinker Gnomes, Gully Dwarfs, and Kender are all bad comedy races.
And if I didn't know D&D the picture below is a gnome. And "half of a thing" is half the size of a [human] thing. Which tells you more than "gnome" does.
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You've two different concepts tangled there that about half of modern urban fantasy mythology tries to disentangle. A Fairy is a small winged magical creature and the Harry Potter ones draw from the same well as Tinkerbell. The Faeries, the Fair Folk are a different kettle of fish.
And the 5e D&D version of gnomes is possibly the least interesting possible version (except possibly the dwarf wannabes from AD&D). It's a halfling putting on airs. At least the 4e ones had a connection to the feywild and were thus meaningfully part of the Fair Folk. There is plenty of room for something that't actually different and more mythical - but that's not the 5e one.
The original gnomes, as introduced by Paracellus were earth spirits (even rock gnomes fail at this), 18" tall and that could move through earth. And having halflings there should free gnomes up to be at least as magical as genasi. But instead we get gnomes that are halfling wannabes.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.