Whizbang Dustyboots
Gnometown Hero
I had previously pondered creating a series of Fantasy Heartbreaker games based on 3E and BD&D. Each book would be a standalone (think the second editions of the Chronicles of Darkness), where each book would be about one race, with specially tweaked classes, magic, monsters, a starting village and nearby low level adventure. Basically a dramatically expanded Point of View series from the Dragon, designed to be the basis of a single-race campaign, on the theory that an all-dwarf campaign should be different than an all-elf campaign, but they each have compelling stories to tell.-They're the good-aligned mirror of Kobolds. If cruel Orcs are twisted Elves, martial Hobgoblins are monstrous humans, and tunnel-dwelling Goblins the rivals of Dwarves, perhaps the small and mischievous Kobolds have their equivalent in the more sedentary Halflings. This might not jibe with the current thinking of not making entire races evil, but if their creator gods or rulers are, and their function is to provide slayable opponents, they should at least fit into some sort of cosmology and ecosystem.
One of the things I ran up against was that the halfling and gnome books would, historically, use kobolds as their opposite numbers as a rival race in their same ecological niche. But kobolds are a better match for gnomes, as they live in hills and some versions of D&D talked about them living in the darkest of woods, which moves them away from halflings. My plan was to create a halfling-specific group of rivals, probably rabbitfolk, who would pillage farms and food stores, as they don't have an agrarian culture, but one based on hunting/gathering/raiding. (Peter Rabbit as a villainous intruder.)
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