I'll try to quantify my views but I'm not a debater or an eloquent speaker (writer).
Games with rules for everything and that strive for "balance" are more difficult for me to run.
If player's are expected to define their characters within a specific rules-set during creation and play I, as a Game Master, have a sense of guilt if I have to wing an encounter where villains are expected to follow the "rules" as well. I constantly question - "Did I do that right or did I pick the appropriate power/feat/skill combo?" Weird I know but for 30 years that's been my personal bugaboo. Does it physically stop me from "winging it"? No. I can only compare it to a white lie or taking an extra cookie when you know you shouldn't.
Newer editions (specifically of D&D 3.x and 4.0) introduced a very tightly bound system into encounter design and balance to address previous editions lack of said sub-systems. This attempt at balance reinforced and exacerbated my issues from the previous paragraph.
This more tightly balanced system* constrained me personally from enjoying the game. I was more worried about "did I run that encounter right" than "is this going to be fun". I focused more on the feat/power/ability selection that going with what I knew to be fun.
"Old school" is a less refined set of parameters allowing me to let my imagination be the engine instead of a daily/encounter/CR/miniature matrix that constrains me.
Put another way in terms I associate with (I'm a homebrewer and have a degree in restaurant and hotel cookery). With older rules-sets I've been given a very straightforward recipe that is very forgiving and allows a lot of variation. As long as I know my players and that they ordered "steak" I can supply them with a filet, or steak diane, or tartar and I can quickly alter the recipe as I go. With the newer games I have a pre-defined recipe, as Mike Mearls indicated is like a symphony, that people know and if I tweak it too much the souffle will flatten or won't be recognizable for what it was supposed to be.
If I were to focus all of my attention on 4e and play it and run it more I'm sure I'd become more accustomed to it's nuances - but I think my old brain is too challenged by it
Games with rules for everything and that strive for "balance" are more difficult for me to run.
If player's are expected to define their characters within a specific rules-set during creation and play I, as a Game Master, have a sense of guilt if I have to wing an encounter where villains are expected to follow the "rules" as well. I constantly question - "Did I do that right or did I pick the appropriate power/feat/skill combo?" Weird I know but for 30 years that's been my personal bugaboo. Does it physically stop me from "winging it"? No. I can only compare it to a white lie or taking an extra cookie when you know you shouldn't.
Newer editions (specifically of D&D 3.x and 4.0) introduced a very tightly bound system into encounter design and balance to address previous editions lack of said sub-systems. This attempt at balance reinforced and exacerbated my issues from the previous paragraph.
This more tightly balanced system* constrained me personally from enjoying the game. I was more worried about "did I run that encounter right" than "is this going to be fun". I focused more on the feat/power/ability selection that going with what I knew to be fun.
"Old school" is a less refined set of parameters allowing me to let my imagination be the engine instead of a daily/encounter/CR/miniature matrix that constrains me.
Put another way in terms I associate with (I'm a homebrewer and have a degree in restaurant and hotel cookery). With older rules-sets I've been given a very straightforward recipe that is very forgiving and allows a lot of variation. As long as I know my players and that they ordered "steak" I can supply them with a filet, or steak diane, or tartar and I can quickly alter the recipe as I go. With the newer games I have a pre-defined recipe, as Mike Mearls indicated is like a symphony, that people know and if I tweak it too much the souffle will flatten or won't be recognizable for what it was supposed to be.
If I were to focus all of my attention on 4e and play it and run it more I'm sure I'd become more accustomed to it's nuances - but I think my old brain is too challenged by it

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