@Ariosto
I'm grateful for your presence on this thread - indeed on EnWorld as such, which apart from a ridiculously small number of lucid posters has become a complete waste of time.
It's worth pointing out that entering a thread just to insult people is a pretty good way to get booted from the thread. Discussion and discourse are great; cheap shots aren't. ~ PCat
That said, you misunderstood Mearls when you equated the following to "railroding":
To me, an old school game is one where the players cede much of the narrative and mechanical control of the game to the DM.
What Mearls meant is that in some older edition games players didn't even know their own to-hit numbers and didn't even record their hit points (a suggestion that's even in the 1E DMG). So what you get is the players only interfacing with the game world directly, and the DM translating that into game mechanical terms for them. This, by itself, constitutes a greater
narrative control by the DM as well - it's in the details, and not in the grander "story arc" (as is the case with railroading).
On the other side of the spectrum is the codification of combat maneuvers in 3E and 4E. If a player says "I bullrush that orc", he already knows how to put mechanics onto that.
So basically the fewer mechanics players track in a game beyond the absolutely vital for their PCs to function (6 core abilities, to-hit score, hp, saves vs. attacks other than hp-depletion) the closer that game will be to OD&D. In that vein, have a look at what Mearls suggests for 4E
here.
D&D is such a subjective, personal thing that trying to push everyone's experience with it into a single box is a waste of time.
... The specific mechanics behind the game and its setting are irrelevant.
Agreed. I take a good DM using a wacky ruleset (say,
Earthdawn 1E) any day over a mediocre DM using the best ruleset (say [insert favourite edition of D&D here everyone]). But the style and skills of either DM would be enhanced - or hampered - by which game he is playing.
I think there are a lot of parallels between the old school movement and the indie movement. Both started around what I see as fairly simple concepts. The indie movement eventually gathered a lot of baggage that hampered its growth, a sort of "us vs. them" vibe that turned away people. It'd be a pity to see the same thing happen again.
Ok. That's just wishful thinking on your part. Dragonsfoot will outlive 4E and you know that. People there will put out good, free modules and contribute enlightening discussion when you've long ago turned your back on the P&P industry and joint the world of digital gaming. I don't mean that as a derogatory remark at all. Arneson did it, Jaquays did it - you'll be in good company. But wishful thinking along the ride ill behoves Lareth - just get to the job.
T1 said:
Those who arouse suspicion will be quietly murdered in their sleep; those with too much promise will be likewise dealt with, for Mearls wants no potential usurpers or threats to his domination.