The distinction seems quite evident to me -- and quite irrelevant to (as I see it) the imponderable question of which is "better".Are we really unable to say that Tunnels & Trolls is a more old school system than My Life With Master?
The distinction seems quite evident to me -- and quite irrelevant to (as I see it) the imponderable question of which is "better".Are we really unable to say that Tunnels & Trolls is a more old school system than My Life With Master?
To me, an old school game is one where the players cede much of the narrative and mechanical control of the game to the DM.
That is quite sensible. And the sensible answer is that it is not a simple equation with OD&D (which in my experience but lately -- and perhaps but temporarily -- attained some visibility after 30 years or so of utter obscurity). It is not even limited to D&D, although the parochialism of that subcultural "gorilla" rears its head from time to time -- which is really "the same as it ever was".If old school simply equals OD&D, why not just call it OD&D?
This is also what I think of when I think of oldschool D&D. Much of the game, in my experience, boiled down to convincing your dm to let you do things.
That's not the game, that's the DM.
Which suggests that it was introduced as a term of derision. I prefer "classic".Prior to this, I only heard the phrase used for a wide variety of nostalgia. Like when people say they watched some old school Transformers or old school Star Wars.
It seems to me rather that their coming out of the ghetto has occasioned this contretemps. It's not as if they had been playing with everyone else for the past 20 years and suddenly retreated into some seclusion!Why do self-proclaimed Old Schoolers feel the need to ghettoize themselves?
outsider said:That doesn't change the fact that the way the game operated was that if it wasn't covered by the rules, the DM decides whether you can do it or not.
That's how pretty much all roleplaying games with a GM/DM work, new and old alike, from OD&D (1974) to D&D 4e. Any claim that only older games afford the GM/DM authority to implement judgement is a claim quickly disproven by reading pretty much any traditional RPG published within the last year or so (Story Games and other self-proclaimed departures from the norm obviously don't qualify as traditional).