My take on an Assassin Base Class

Sound of Azure said:
My reasoning is that Sudden Strike fits the concept of an assassin better than sneak attack does. Also, since Sudden Strike is slightly less versatile than Sneak Attack, you can allow the class to have more Sudden Strike dice (ie 10d6 Sudden Strike, rather than 7d6 sneak attack) without making the assassin overpowered.

As it stands, the assassin class here gains a lot of lethal and versatile abilities, including many of the rogue's special abilities. The main difference here is that the assassin does not get to choose them (they are set abilities), whereas a rogue can choose when to acquire the abilities.

Ahh... that makes sense then. So, by making the changes suggested on this thread, in your opinion, is it balanced for play?
 

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Well, I've arrived at what I think is an interesting and playable 20 level standard class Assassin. If it appeals to you, feel free to use it or tweak it any way you want for your campaign.

Thanks to everyone who offered advice and tips!
 

DungeonmasterCal said:
Ahh... that makes sense then. So, by making the changes suggested on this thread, in your opinion, is it balanced for play?

Cool. It looks good to me, but I think I'll playtest it a bit before I make my final judgement :) Thanks for posting it up!
 


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