DungeonmasterCal
First Post
Sound of Azure said:My reasoning is that Sudden Strike fits the concept of an assassin better than sneak attack does. Also, since Sudden Strike is slightly less versatile than Sneak Attack, you can allow the class to have more Sudden Strike dice (ie 10d6 Sudden Strike, rather than 7d6 sneak attack) without making the assassin overpowered.
As it stands, the assassin class here gains a lot of lethal and versatile abilities, including many of the rogue's special abilities. The main difference here is that the assassin does not get to choose them (they are set abilities), whereas a rogue can choose when to acquire the abilities.
Ahh... that makes sense then. So, by making the changes suggested on this thread, in your opinion, is it balanced for play?