Merlion
First Post
Sorry, partly my fault. I just get frustrated when I hear that sort of stuff
I was actually refering more to the bashing of "powergamers", and stuff about removing classes, feats, and the like. This thread isnt meant as a discussion about what does or doesnt constitute "powergaming" or wether people like DM's or not.
That's three for three. How would you handle weapons and armour. Would they be their own feat still as in AU, or would you include them in constant items.
It would probably be its own feat I'd say. Creating magic weapons and armor is a tad different in that in its most basic form it is the only form of item creation thats more like item enhancement...the most basic function of "magicing" armor and weapons is giving them enhancement bonuses. That is to say, enhancing what they were made to do, rather than making them do something else.
I've never liked the idea of item creation in the hands of PC's, so I would hope (though it won't) it would be removed in a 4th edition.
......so....NPC spellcasters can create magic items....but PC spellcasters for some reason shouldnt be able to?
That doesnt really make any sense to me. I'm pretty sure since PCs have pretty much always had access to item creation its probably not going to change.
And...I'm saying this without rancor, I just really do wonder...why did you ever stop playing second edition (or if you havent stopped, why did you start and aparently continue to play anything else?) Since you seem to dislike most of what to me and many makes 3rd edition so much more fun than second?
Armor makes it harder to hit YOU (as opposed to IT).
No. In the current rules, armor raises your armor class, which makes you harder to hit. The rules make no discintion between hitting you and hitting your armor. Either an attack hits and deals damage, or it misses and doesnt deal damage.
You hit the armor, and the weapon bounces off, harmlessly. Your Base AC is 10, +2 DEX, +4 for armor, a roll of 13-17 hits (but doesn't penetrate) your armor. Rolls of 18+ do damage.
Yes yes....I've heard this all 9 thousand times. Nothing in the rules supports it except flavour text. And my point is, a more logical, elegant way to do it...so that it actually works like you describe both in our heads and in the mechanics, is to have armor having nothing to do with hitting or missing, and simply make it cause you to take less damage. Since in reality thats what it does.